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[RELEASED] Manoeuvre FPS + uzAI - MEGA PACK [Inventory, Mobile, Shooter AI, Zombie AI, etc.]

Discussion in 'Assets and Asset Store' started by walledcityinfotech, Feb 8, 2018.

  1. walledcityinfotech

    walledcityinfotech

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    Hi bro,
    sorry for the late reply.
    I mentioned in my very first post that I am using free animations and thus can't provide them with the pack. Therefore, you have to download them from the provided link!

    Then just extract it in the Animations folder inside uzAI Folder which should be empty by default. Once done, all zombies will be having all sorts of motions assigned! :)

    If the Zombies still don't move then just simply restart the editor, sometimes Unity gets a bit buggy while importing animations... o_Oo_O

    Sorry for the inconvenience caused.
     
  2. walledcityinfotech

    walledcityinfotech

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    Hi guys, Can't believe that Unity Asset Store guys approved the update in 3 hours lol :p

    Sometimes they take more than a week and now this time in a few hours lol... :p

    Anyways you can go ahead and now download the latest version! :)

    Please support us for further development of this Asset by buying the one you need from the Below Links!

    [MEGA PACK] - [Manoeuvre FPS] - [Ultimate Zombie AI]

    Thank You! :)
     
    Neviah likes this.
  3. walledcityinfotech

    walledcityinfotech

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    Melee weapon is ready guys...

    IMG-20180306-WA0002.jpg

    My best guess is that the animated weapons will be added by upcoming Thursday! Yay!! :)

    Please support us for further development of this Asset by buying the one you need from the Below Links!

    [MEGA PACK] - [Manoeuvre FPS] - [Ultimate Zombie AI]

    Thank You! :)
     
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  4. unicat

    unicat

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    Can`t find it, but is it possible to turn of the windows mouse pointer somewhere ?
     
  5. Neviah

    Neviah

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    Find a start method, preferably one on the character controller, and put in this:


    Code (CSharp):
    1. void Start ()
    2.     {
    3.         Cursor.lockState = CursorLockMode.Locked;
    4.         Cursor.lockState = CursorLockMode.Confined;
    5.     }
     
  6. unicat

    unicat

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    Oh, great. Thank you.
     
  7. walledcityinfotech

    walledcityinfotech

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    Thanks man, your contribution means a lot! :)
     
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  8. walledcityinfotech

    walledcityinfotech

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    Hi, please support the Asset by dropping a rating or writing a review. It really helps me man... More support means more massive updates will be coming on the way!!

    My plans are really huge but I can't execute them without your support :(

    I have planned to add 40+ Animated weapons by the end of April and for that I need a budget of at least 1-1.5k$

    Guys, if you want to contribute, please drop a rating or write a review of the Asset. It not only just make the Asset visible to other users, but also motivates me psychologically! :)
     
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  9. unicat

    unicat

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    Done. :)
     
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  10. unicat

    unicat

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    Please don`t forget this on the next update.
     
  11. unicat

    unicat

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    Maybe this could be added in the Inspector. Turning on or off.
     
  12. walledcityinfotech

    walledcityinfotech

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    Thanks a lot! :)

    Sure man. I have already added this and will be there in the next update! :)
     
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  13. walledcityinfotech

    walledcityinfotech

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    Noted! Thanks for the suggestion! :)
     
    Neviah likes this.
  14. J0linar

    J0linar

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  15. unicat

    unicat

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    I think windows mouse pointer should be on if the inventory is shown and off if not.
     
  16. unicat

    unicat

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    bow.PNG
    Ha, i have a bow. Ok it is working like a gun, but looks cool. :)
     
    Last edited: Mar 10, 2018
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  17. walledcityinfotech

    walledcityinfotech

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    Woaaaa... ARE YOU KIDDING ME!!!!???? :D This looks insane dude!! :D :D Keep up the awesome work!! :)
     
  18. walledcityinfotech

    walledcityinfotech

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    Hi bro,
    I implemented dialogue system for manoeuvre fps today and after that I will implement barricades behavior. After that the Wave System :)

    I am prioritizing the wave system at the end coz then I just have to make a pool of Zombie prefabs which will have everything setup and ready to run after the freaking Player ;)
     
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  19. walledcityinfotech

    walledcityinfotech

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    Hi guys,
    A few days ago someone asked me if I can add Dialogues to the Player (correct me if I am wrong, I think guy was @Neviah) So yesterday, I added these highly modular and tweakable dialogues manager in which you can very easily add specific Dialogues.

    it is divided into 2 Dialogues Types / Lists

    Pickups Dialogues : Player will say these while picking up items such as Ammo, Weapon, Powerups, etc
    Kills Dialogues : Player will say these when he kills any target such as Zombie, Turret, Destructible Prop, etc

    Audio Clips.png

    You can also edit the Frequency of both of them separately like how often Player will say something! :)

    Please see the showcase video for better understanding :)



    Please support us for further development of this Asset by buying the one you need from the Below Links!

    [MEGA PACK] - [Manoeuvre FPS] - [Ultimate Zombie AI]

    Thank You! :)
     
    Neviah likes this.
  20. Neviah

    Neviah

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    The sexiness of it all, I can't handle it haha. And yeah, it was me who suggested it, so thank you. Whenever you do the wave spawning system, also need to add a dialogue (with frequency) for when they spawn:

    "Sounds like Trouble is coming."
    "Aw man, Not again!"
    "These things never quit"
    "Incoming!!!"

    In due time, though. Keep up the perfect work!
     
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  21. walledcityinfotech

    walledcityinfotech

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    Awesome suggestion as always!!!
    Thanks man! :)
     
  22. Aaron2348

    Aaron2348

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    @walledcityinfotech at some point will there be an option to use controller joystick instead of keyboard input?
     
  23. walledcityinfotech

    walledcityinfotech

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    You just have to change the input button names keycodes in Unity's Input Manager and you are done! :)
     
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  24. Aaron2348

    Aaron2348

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    Ok Thanks so much!! also would you be open to adding a Companion Ai like in Invector?
     
  25. walledcityinfotech

    walledcityinfotech

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    Of course yes!!!!! It is also mentioned in the Description of Manoeuvre fps on Asset Store http://u3d.as/14Cy

    I have ultra powerful plans for the companion AI like giving jump boost to player, fighting for and against Player on commands, etc.. ;)
     
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  26. walledcityinfotech

    walledcityinfotech

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    Hi guys,
    new tut video is up!

    In this video, I demonstrated upcoming update's features :- Jump and Land Sounds, Advanced Fall Damage and Player Dialogues System.

    Since these 3 were not so big and complicated and will be already customized out of the box, I merged these 3 topics in 1 single short video to get you guys ! :)



    These are all possible because of your support guys. :) Thank you everyone who has bought the Manoeuvre FPS or Mega Pack.

    If you haven't already then Please support us for further development of this Asset by buying the one you need from the Below Links!


    Thank You! :)
     
    Neviah likes this.
  27. magique

    magique

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    This all looks fantastic. I assume this all works out of the box with Easy Main Menu?

    Animated weapons? Do you mean weapons with reloading animations?
     
  28. walledcityinfotech

    walledcityinfotech

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    Yes sir!!! But Mega Pack will be having separate menu add-on with character customization, in game currency and shop. :)

    Yaa, with reload and fire animations! :)
    But I am afraid the freaking artist and Animator won't be delivering it before next week... :( :(
    However, I will be adding the barricades system today which player can put and Zombie can destroy! ;)
     
    magique likes this.
  29. Migueljb

    Migueljb

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    Just had a thought. When you add in the ability to have enemies use legacy rigs and animations will that still work with the wizard to create an enemy or will that have to be a separate wizard being there both different type setups.
     
  30. walledcityinfotech

    walledcityinfotech

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    I will add a drop-down option in the Wizard like type of rig
    - Mecanim Rig
    - Legacy Rig

    Similar to shooter and melee weapons wizard :)
     
  31. Migueljb

    Migueljb

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    How will the animations work?

    There's 2 types of ways with legacy rigs. There's the @ method. Male@run, Male@walk etc then you put all the animations on the character in the animation drop down for that character. Then there's the way of putting all animations on one timeline sort of deal. Personally having separate animations with the @ method works so much better and cleaner when you want to add or take away animations. Something to keep in mind how legacy rigs and animations are done. Thx.
     
  32. magique

    magique

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    I just purchased this and will be giving it a try shortly. This looks like a great product. I'm sure it will save me months of work.
     
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  33. walledcityinfotech

    walledcityinfotech

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    It is meant to save a work load of months.

    Massive thanks for your support bro. :) It means a lot to me! :)
     
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  34. walledcityinfotech

    walledcityinfotech

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    Yaa, I will be using the old school method of dropping animations in the Animation component and cross-fading each depending on the current Zombie/AI State.
    Back in 2015, I did created an fps survival game for mobile with full Menus, in apps, animals, 6 different locations, etc. and I used only legacy rig for that game. Hopefully I can still use this thing lol.

    Anyways, I will do the barricades system first, then spawn wave system and lastly the legacy rigs :)
     
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  35. walledcityinfotech

    walledcityinfotech

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    Barricades are on their way..... ;)
    Barricades WIP.png

    Bigger challenge then creating Barricades Mechanic is to make this mechanic user friendly and anyone can setup this thing in a few clicks and seconds.... And that's what I am working on now! :)

    Please support us for further development of this Asset by buying the one you need from the Below Links!

    [MEGA PACK] - [Manoeuvre FPS] - [Ultimate Zombie AI]

    Thank You! :)
     
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  36. walledcityinfotech

    walledcityinfotech

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    Hi guys,
    Dynamic Barricades System is almost done.
    The thing is, Barricades System will be divided into 2 Aspects.

    1st is for Manoeuvre FPS users where they can add barricades.
    2nd is for Ultimate Zombie AI users, where the AI can not pass the Barricades unless it destroys each and every plank!

    For the Mega Pack users, you get the freaking both Mechanics!! ;)

    ezgif.com-crop (3).gif

    Will add an Overview Video here soon! :)

    Please support us for further development of this Asset by buying the one you need from the Below Links!

    [MEGA PACK] - [Manoeuvre FPS] - [Ultimate Zombie AI]

    Thank You! :)
     
    Last edited: Mar 14, 2018
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  37. walledcityinfotech

    walledcityinfotech

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    Hi guys,
    please see the overview video of the Barricade System wrt Manoeuvre FPS.

    Manoeuvre FPS - Dynamic Barricades Overview



    Please support us for further development of this Asset by buying the one you need from the Below Links!

    [MEGA PACK] - [Manoeuvre FPS] - [Ultimate Zombie AI]

    Thank You! :)
     
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  38. thenamesace

    thenamesace

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    Looks great ! Gonna pick up the mega pack next week ..one thing about the barricades would be good if you were prompted “press F” (or whatever) to barricade this window/entrance etc
     
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  39. walledcityinfotech

    walledcityinfotech

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    Added! :)
    Thanks for the suggestion and massive thanks for your support bro!! :) :)
     
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  40. J0linar

    J0linar

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    Now
    Now this looks nice but since i use ufps, i expected to see a barricade system that can be used/generated with any fps... and if i remember right, you said/wrote just that!
     
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  41. VirtueRL

    VirtueRL

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    For future updates could you add the following if possible:

    1. Press a key of any sorts to drop the item you are holding in your hand.

    2. An option that when you kill a player that it will drop the weapon in there hand that they are holding.

    3. A hot-keying system, for example: The key '1' will select the first weapon in the player's inventory, etc.

    4. An option to have the player Press 'E' or any key that is set in the input manager to pick up a weapon and if you do add this make it so text will pop up on the screen that says: Press 'E' to pick up item.

    5. Regen Health System that you can enable or disable and if it is enabled there can be an option for how much it regens per whatever time.

    6. If you have not already, add an real aiming down the sights feature when doing the animations next update.
     
  42. walledcityinfotech

    walledcityinfotech

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    Just wait and watch ;)
     
  43. J0linar

    J0linar

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    Well i Hope so....
    On a sidenote, the possibility of an upgrade from uzai or manouvre fps to the megapack would be nice to have..
     
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  44. walledcityinfotech

    walledcityinfotech

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    Yaa, that would be awesome!! I will do it with this update... :)
    Thanks mate !
     
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  45. walledcityinfotech

    walledcityinfotech

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    That's really nice suggestion. I am currently remaking the powerups / weapon pickups module and will definitely add this in it! :)

    I will be adding a Shooter AI similar to COD which can act as both Companion and Enemy. I will add this in it!

    Will add this in next or maybe next to next update! :)

    Well, tbh, adding more and more Inputs just clutter the whole easiness of the template which currently it is having. Although I don't recommend having it but I will try adding this with hot key system.

    Ohhh yeah!!! That's amazing Addition! :D Thanks, will add it in next update! :)

    This is more of a procedural stuff, will add this once I get my weapons ready! :)


    Thanks a lot for all the awesome suggestions! Very very much appreciated! :)

    Best
    Hamzah
    Walled City Infotech
     
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  46. walledcityinfotech

    walledcityinfotech

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    Hi guys,
    Will be pushing this new update for all the three Assets Today!

    Here's the complete Changelog

    Manoeuvre FPS
    - Added Player Dialogues
    - Added Dropdowns to create various objects
    - Added Dynamic Barricades
    - Added on-screen Pickup Messages
    - Added Realistic Fall Damage
    - Added Jump / Land Sounds
    - Added 2 new Demo Scenes
    - Fixed minor bugs
    - Improved UI

    uzAI
    - Added Dynamic Barricades
    - Added Dropdowns to create various objects
    - Fixed Minor AI Bugs

    MEGA PACK
    - Added Complete Dynamic Barricade System
    - Added new Demo Scene
    - Plus everything mentioned above

    Please support us for further development of this Asset by buying the one you need from the Below Links!

    [MEGA PACK] - [Manoeuvre FPS] - [Ultimate Zombie AI]

    Thank You! :)
     
    Neviah likes this.
  47. walledcityinfotech

    walledcityinfotech

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    Manoeuvre FPS, uzAI and Mega Pack - Complete Barricade System



    Please support us for further development of this Asset by buying the one you need from the Below Links!

    [MEGA PACK] - [Manoeuvre FPS] - [Ultimate Zombie AI]

    Thank You! :)
     
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  48. walledcityinfotech

    walledcityinfotech

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    Pushed the next update with countless awesome features.
    It will be live in a few days! :)

    16.jpg

    13.png

    The next updates will be having
    > Shooter AI - Both Enemy and Companion [Manoeuvre FPS]
    > Animated Arms and Weapons [Manoeuvre FPS]
    > Dynamic Wave and Spawn System [uzAI]
    > Body parts based damage and Dismemberment [uzAI]

    Please guys support us by buying any of the below you need. If you already have bought it please, it is my humble request any rating or a review will really help the Asset and you will be getting the next updates much Faster!

    [MEGA PACK] - [Manoeuvre FPS] - [Ultimate Zombie AI]

    Thank You! :)
     
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  49. J0linar

    J0linar

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    @walledcityinfotech like mentioned, a upgrade Option from UZ Ai to the Megapack would be nice to have and about the barricade system... what about the Ufps Integration? Or is that it, from the video?
     
  50. walledcityinfotech

    walledcityinfotech

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    Regarding the Upgrade, I am getting a bit complications and have contacted Unity guys for that :)
    And the barricades system in uzai just requires a player tagged object close to it and it will act similarly to Manoeuvre fps system :)