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[RELEASED] Manoeuvre FPS + uzAI - MEGA PACK [Inventory, Mobile, Shooter AI, Zombie AI, etc.]

Discussion in 'Assets and Asset Store' started by walledcityinfotech, Feb 8, 2018.

  1. walledcityinfotech

    walledcityinfotech

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    I am very sorry brothers,

    I have been diagnosed with chicken pox/measels so I will be taking a week rest..

    Update is ready and will be live next week hopefully! :)

    Best
    Hamzah
    Walled City Infotech
     
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  2. thenamesace

    thenamesace

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    Hope you feel better soon looking forward to throwing sticky;) bombs
     
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  3. JC_LEON

    JC_LEON

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    I'm so sorry bro.. hope you can fell better really soon..
     
  4. kukuhbasuki

    kukuhbasuki

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    Get well soon brother. Aamiin.
     
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  5. Neviah

    Neviah

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    Suggestion:
    The AI companion sits there doing nothing while idle, and it'd be a nice realistic change of pace if you could have him:
    while state.idle, choose a random number between 5 and 20. Let's say it's 10, so after 10 seconds, he'll do this next action:
    Picks a random spot around the player (set destination within a radius of the player), and move there. So it looks like he's patrolling, or just walking, anything to give it more life than just him staring at the player the entire time. it's creepy after a while haha. After you add more than one ally, they all just stare at me!
     
  6. Neviah

    Neviah

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    Also noticed something that I couldn't quite figure out in the beginning, but now I do.

    So, if you set your walking speed to a number (let's say 5), you can walk around no problems at that speed unless you hit some lag, or Frames per second dips. Then your walking speed will become like 1, or 2. That's because your movement is using Time.fixedDeltaTime, and I changed it to Time.deltaTime so regardless of FPS, the player will move at 5 speed. I haven't tested it for a long period of time, so I don't know what else this change might do to other aspects of the game, but so far I'm finding it working for me.

    Anywho, cheers!
     
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  7. walledcityinfotech

    walledcityinfotech

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    Hi guys,

    Pushed the new Update v2.2 for Both MEGA PACK and Manoeuvre FPS! Will be live really soon! :)

    Here's the changelog

    v2.2
    - Added Throwable Items
    - Updated Inventory
    - Added Event Systems for On Throw and On Detonate
    - Added Ragdoll death to Zombie AI
    - Added new Demo Scenes
    - Added new 1 click Complete Controller Creator in Wizard!
    - Minor bugs fixed!
     
  8. thenamesace

    thenamesace

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    Update is live :);) sticky bomb time :D
     
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  9. JC_LEON

    JC_LEON

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    cool i give it a try when i have two secs...
     
  10. Neviah

    Neviah

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    Action has died down a bit! Where are you @walledcityinfotech ? What's next on the agenda? Menu system? Different zombie attacks? (ranged projectile, dashing, aoe slam, etc) Multiplayer?

    Let us know what you're working on so we can get hyped!
     
  11. JC_LEON

    JC_LEON

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    yes
    I feel the same thing..Walled lost some enthusiasm on the project i tihnk..I was very hyped for his great plans but sincerly i left to experment with mfps since i had sensation wallet lost interest in the kit so i'm afraid it will not be supported as like we hope..I hope I'm wrong.. and mfps can shine
     
  12. walledcityinfotech

    walledcityinfotech

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    Hi, as I mentioned this in the very first line of the very first post of this Thread that I have left my full time job for this Asset. There's no questioning about me losing any interest in this Asset! :) Don't worry, I am in it till the last breath! :)

    I was not well for like 10 days so I wasn't able to provide any updates, I am very sorry about that... But since you all are asking, here is it.. ;)



    Feature list of Generic Door Action
    > Door can be open via Animation, or procedural way of lerping its position or rotation or both (So you don't have to animate each and every door coz that would be lame...).
    > There's an option for key.. If you don't have key, you need to find it in order to open the door.
    > Support for various sound effects like door opening, locked sound, closing sound, player dialogues, etc
    > Custom Unity Events of On Open, On Close and On Locked
    > Custom Unity Event for On Key Pick

    I am really excited to share more, and you guys can expect the Update to arrive next week! :)

    Thanks a lot for your patience!

    Best
    Hamzah
    Walled City Infotech
     
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  13. Adrad

    Adrad

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    Keep up the great work Hamzah !!!
    Unfortunately the hardest part of buying assets off the store is finding a good Developer. Then of course is the Patience part. Which it seems so few people have anymore. :)
     
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  14. JC_LEON

    JC_LEON

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    no .bro.. i respect wallet and i think i's a great dev ..but lastly i saw lower updates and forum activity fromhim.. but i forgot about it was sick... hope it will be more active now and long life to mfps and wallet..
     
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  15. Adrad

    Adrad

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    I wasn't talking about anyone in general. I notice that in a lot of threads people tend to almost attack the dev's. Once again I didn't mean you or anyone in this thread. It's great to see people keeping tabs on dev's now too. Instead of just waiting forever and ever. Just to find out they took their money and ran.
     
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  16. walledcityinfotech

    walledcityinfotech

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    Agreed with you bro, I remember 2-3 years ago there was a third person shooter package which became successful a lot but the developer just ran away with everyone's money unfortunately..

    So I think, if I or anyone else wants to succeed in their fields, they first have to respect the trust anyone has put in their work.

    You guys buying the Asset means hell lot to me and with each sale I feel more and more confident and enthusiastic towards providing better update next time and I just really want to thank you all guys for your support and patience. :)

    On a side note, Invector's Template and ufps template haven't been updated since a year :p but it is not like they have abandoned, they are just working on something big.. :)
     
  17. walledcityinfotech

    walledcityinfotech

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    Hi guys, Interactive Doors is complete and is looking pretty dope..
    While I was creating a demo scene for that, I realized that we are now having too many demo scenes (which is a good thing of course) but I have an idea...

    Should I add a simple top down RTS camera kinda level select Menu to navigate between all the scenes easily..? It will be really great example and you guys can easily re skin it and expand it to create your own menu! :)

    But I will only add it if you guys want me to... :)

    Somewhat like this...
    maxresdefault.jpg
     
    Last edited: Jun 18, 2018
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  18. lolclol

    lolclol

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    Throwing this error. :(


    NullReferenceException: Object reference not set to an instance of an object
    Manoeuvre.InventoryUI.Initialize () (at Assets/Manoeuvre FPS + uzAI - MEGA PACK/Manoeuvre FPS Controller/Scripts/Inventory/Inventory.cs:254)
    Manoeuvre.Inventory.Awake () (at Assets/Manoeuvre FPS + uzAI - MEGA PACK/Manoeuvre FPS Controller/Scripts/Inventory/Inventory.cs:26)
     
  19. Neviah

    Neviah

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    Nah, I'd rather you focus your time on an actual Menu, in my opinion. Complete with save triggers in game levels.
     
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  20. walledcityinfotech

    walledcityinfotech

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    Did you modified any UI elements name??
    Please create the controller using Wizard only and re skin the UI by changing the Sprites not the names..
     
  21. Havok_ZA

    Havok_ZA

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    I wasn't starting an FPS till later, but I might just buy this asset now even though I have another well known one, just based on the developer feedback, speed of implementation and improvements and how I see this asset going. Definitely some real potential here.
     
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  22. lolclol

    lolclol

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    no freshly imported to a new project, this your bug.
     
  23. lolclol

    lolclol

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    look something is not right.
     

    Attached Files:

  24. Aaron2348

    Aaron2348

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    yeah this is really dope bro, do it!!!
     
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  25. walledcityinfotech

    walledcityinfotech

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    Ohh, then assign it man lol, it might have been left un assigned sorry.. I will check it on my side and see what can be done.. The best solution is..
    - Delete the Controller, UICamera and GameController
    - Open the Wizard
    - Click on Create Complete Controller

    Done! :)
     
  26. walledcityinfotech

    walledcityinfotech

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    Thanks a lot for your consideration bro! :)
    You can always ask any question here on forum or can directly email me at
    walledcityinfotech@gmail.com

    I will be more than happy to help you. :)
    Looking forward to working with you.

    Best
    Hamzah
    Walled City Infotech
     
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  27. lolclol

    lolclol

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    you can import it to fresh project and see if this is working. love the asset bro.
     
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  28. walledcityinfotech

    walledcityinfotech

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    Thanks a lot bro and I am very sorry bro! I just realized that I forgot to assign it.. Anyways, I have done it and this all will be fixed in this upcoming update! [Probably Tomorrow ;)]
     
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  29. lolclol

    lolclol

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    Its ok, can you add a weapon pickup animation system like doom?

     
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  30. walledcityinfotech

    walledcityinfotech

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    Hope you guys will like it

     
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  31. JC_LEON

    JC_LEON

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    great bro.. this iwhat we want cool stuffs to keep we hyped... ..go strong man.. .
     
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  32. lolclol

    lolclol

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    I want to make a doom like fps shooter game with low poly asset and i think it would be helpful if you add full body interaction system to your kit and of course keep this in mind that this kit is no code base so keep the tut video coming.

    You are doing awesome work by the way. ;):):cool:
     
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  33. walledcityinfotech

    walledcityinfotech

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    Thanks bro! The update is ready and I will be pushing it in a few minutes.. just doing some final testing.. :) So it will be live in a day or two! :)

    Doom is an amazing game and the video you showed just motivated me so much bro... :D :D
    Animated Weapon pickup thing is added in the roadmap and will be there with the full body support which is coming soon! :)
     
  34. lolclol

    lolclol

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    Awesome Love is in the air. :D
     
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  35. Eiseno

    Eiseno

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    Are there any news about multiplayer ? Will u use photon or uNet ?
     
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  36. walledcityinfotech

    walledcityinfotech

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    I will be most probably using uNet since it is built in and thus user don't have to import other packages in order to start building... Besides that I will also be adding local split screen Multiplayer which will neither require uNet nor Photon. ;)
     
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  37. walledcityinfotech

    walledcityinfotech

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    New Update Pushed! Will be live in next 1-3 days :) Here's the Changelog..

    v2.3
    - Added Procedural and Animated Interactive Doors.
    - Added new Demo Scene.
    - Minor Bugs Removed.

    Guys, your support will be highly appreciated! Please buy the one which suits your needs from the below links

     
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  38. Eiseno

    Eiseno

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    unet HLAPI looks like abondoned maybe photon will be better choise
     
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  39. walledcityinfotech

    walledcityinfotech

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    Hmm... I see... I think I might have to do a poll between unet and photon here and let users decide what they want to have :)
     
  40. JC_LEON

    JC_LEON

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    users want a rock solid base template with all features in place(save system, better invnentory ans so on) before add other systems i think
     
  41. walledcityinfotech

    walledcityinfotech

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    yaa bro, agreed..! That's why I posted roadmap a few days back which shows exactly what you said :)
     
  42. walledcityinfotech

    walledcityinfotech

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    Hi bros, the update is live! :)

    Tutorial coming tomorrow for both procedural door and animated door with events and key system! :)

    Best
    Hamzah
    Walled City Infotech
     
  43. JC_LEON

    JC_LEON

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    supercool..really fast...
     
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  44. walledcityinfotech

    walledcityinfotech

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    Manoeuvre FPS - Door Interactions Tutorial



    Guys, your support will be highly appreciated! Please buy the one which suits your needs from the below links

    [MEGA PACK] || [Manoeuvre FPS] || [Ultimate Zombie AI]
     
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  45. walledcityinfotech

    walledcityinfotech

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    Hi guys, next update will be pretty bloody.. lol, it's regarding uzAI.
    Body parts based damage and dismemberment. :)

    ETA : next or next to next week. :)

    Best
    Hamzah
    walledcityinfotech@gmail
     
  46. Aaron2348

    Aaron2348

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    Yo then after this update . will you be moving in to the multiplayer? I kinda think you should do multiplayer before the menu.
     
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  47. walledcityinfotech

    walledcityinfotech

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    yeah bro, after this I will be putting all my focus on full body and after full body you can expect multiplayer... :)
     
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  48. Aaron2348

    Aaron2348

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    Yess! that sounds great bro, I
     
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  49. Aaron2348

    Aaron2348

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    Yess! that sounds great bro, I'm hoping you have kill cams in mind ;)
     
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  50. walledcityinfotech

    walledcityinfotech

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    like manhunt... That would be so cooool!!!! :D
    Will surely add it. ;)
     
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