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[Released]Magic Save Framework

Discussion in 'Assets and Asset Store' started by DerDicke, Dec 13, 2018.

  1. DerDicke

    DerDicke

    Joined:
    Jun 30, 2015
    Posts:
    292
    MagicSave Framework has been released. It's free.

    MagicSave is a framework for saving games that do not fit in PlayerPrefs. It’s meant to save state of complicated scenes containing stuff like traps, doors and enemies. Needs coding skills to be used.

    Currently available on Cubebrush:
    https://cubebrush.co/chronoscodingservices/products/1wptpw/magic-save

    ...and hopefully soon on Asset Store.

    Please find documentation here:
    https://docs.google.com/document/d/1jIWaLxDBe4mZv7dxxJjbO5VEHfJSMDR69sb9gcbFTQg/edit?usp=sharing

    I'm interested in exchange of opinions on saving/loading in Unity and what you think about MagicSave. You are very welcome to discuss these topics here.

    Have a nice week.
     
    Last edited: Dec 13, 2018
    Mark_01 likes this.