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Feedback [RELEASED] Magic Byte Render Pipeline

Discussion in 'Assets and Asset Store' started by MatheusMarkies, Feb 13, 2022.

  1. MatheusMarkies

    MatheusMarkies

    Joined:
    Apr 16, 2017
    Posts:
    67
    MagicByte Logo.png
    Magic Byte Render Pipeline:
    My asset is a graphical pipeline, supporting:
    -PBR rendering
    -Post Processing

    Shaders:

    -BSDF: Shader for PBR materials with transmission, scattering and reflection system.
    -Unlit: Color without lighting.
    -Vetex Paint
    -Water Shader

    GI:

    -Refraction and Global Reflection.
    -Support for Light Probes and Light Probe Proxy Volume.
    -Refraction with factor of IOR.
    -Light Baked Support.

    geogebra-Fex9fport (9).png
    magic_byte_path_tracing_test_by_matheusmarkies_dev5y29.jpg
    e2bace76-1ffe-4d2a-830e-068dc682dee1.png



    https://assetstore.unity.com/packages/vfx/magic-byte-render-pipeline-206041

    Vouchers:

    ASV-PVW7-4RXW-VFL9-TWX7-Y6AP
    ASV-9HM9-6CPP-LJEE-V6AQ-GQNW
    ASV-HGEC-WLUL-L6GT-9DFU-QVUQ
    ASV-CC7M-A3AR-M4KM-RVVH-49CR
    ASV-Q6YY-Q3TK-3Q6A-TQVW-WWJE
    ASV-LW7R-UHVG-6RMH-MXY4-QKN9
    ASV-3UYJ-WJJ3-Q4XF-TUY4-QPW6
    ASV-KCRA-HAPA-7H3A-JCHX-76QJ
    ASV-PHC4-KFFP-CA7Q-N6YA-WCWA
     

    Attached Files:

    Last edited: Feb 13, 2022
  2. paulojsam

    paulojsam

    Joined:
    Jul 2, 2012
    Posts:
    554
    Thank you!
     
  3. MatheusMarkies

    MatheusMarkies

    Joined:
    Apr 16, 2017
    Posts:
    67
    Now the Magic Byte Render Pipeline project is free on the Asset Store!
    Download and follow the installation instructions.

    For the more adventurous in programming we also maintain the open source project of the pipeline on github:
    https://github.com/MatheusMarkies/MagicByte

    There you will find the codes of conduct and pull request instructions.

    We rely on the community to keep this rendering pipeline as current and powerful as possible!

    Asset Link: https://assetstore.unity.com/packages/vfx/magic-byte-render-pipeline-206041
     
    Last edited: Jun 1, 2022