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[RELEASED] Magec2019 - Light & Model Culling (Standard + HDRP)

Discussion in 'Assets and Asset Store' started by dizzymediainc, Jul 23, 2020.

  1. dizzymediainc

    dizzymediainc

    Joined:
    Apr 6, 2014
    Posts:
    433

    Magec2019 is an all in one light & model culling system for Unity 2019 and up, it is the first of it’s kind and offers a ton of features to help you fully optimize your project!

    The system was initially designed for HDRP but supports the Standard pipeline as well, LWRP will be supported in a future update.



    Features:

    • Supports HDRP & Standard Pipelines
    • Gives you the option to auto catch lights on scene start or use the UI menu
    • Catch models per Magec_Set with UI menu.
    • Check if lights & models are within players view (viewport)
    • Checks if lights & models are behind objects (viewport)
    • Check if lights & models are within a certain distance of the player (distance check)
    • Update shadow resolution via runtime (HDRP)
    • Update volumetrics via runtime (HDRP)
    • Update render mode via runtime
    • Update light enabled via runtime
    • Manually set min/max distance
    • Manually set min/max shadow resolution
    • Custom inspectors for easy use
    • Easy to debug

    What you get:
    • 1 Main Script (Magec2019)
    • 2 Helper Scripts (MagecDS & Magec2019_Mini)
    • 2 Example Scenes
    • Prefabs (Drag & Drop Usage)
    • Documentation
     
    Last edited: Dec 28, 2020
  2. dizzymediainc

    dizzymediainc

    Joined:
    Apr 6, 2014
    Posts:
    433
    A new version of Magec2019 has been approved and is now available on the store!

    Changelogs can be found here:
    dizmedia.net/products-documentation/