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[RELEASED] MadGoat SSAA and Resolution Scale

Discussion in 'Assets and Asset Store' started by Raul_T, Mar 25, 2017.

  1. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,628
    So ... those of us who already purchased MadGoat SSAA need to buy it again?
     
  2. SunfallGames

    SunfallGames

    Joined:
    May 18, 2021
    Posts:
    17
    Hi. Unfortunately it is not possible to migrate licenses or offer upgrade plans as we have different publisher id from MadGoat. We are sorry for any inconvenience.
     
  3. Freznosis

    Freznosis

    Joined:
    Jul 16, 2014
    Posts:
    294
    Was happy to see this being picked back up again but now that I know I have to buy it again, I won't. Would've much preferred it just went open-source on GitHub so the Unity community can update it themselves. Pretty unacceptable to have to purchase something again after it was abandoned in the first place. It's like punishing customers for something they didn't do. I've also never heard of you as a developer, so I can't even be sure you won't also abandon the asset after it gets purchased again.

    Oh well, another asset that will goto the graveyard.
     
    SanchoP, anton88pro and hopeful like this.
  4. SERIOUSFRAMES

    SERIOUSFRAMES

    Joined:
    Oct 2, 2015
    Posts:
    3
    For those who struggle to get rid of madgoat SSAA in their project : the plugin create HIDDEN GAMEOBJECTS childs in camera were the script was attached ! I didn't know that it was possible to create hidden objects in hierarchy in unity. I was getting warnings and errors on play mode (missing behaviors script) with inexistant gameojects. I had to use this tool (https://answers.unity.com/questions/613728/how-do-i-remove-a-game-object-that-is-not-visible.html) to make those RenderCameraObjects selectable and delete them !
     
    hopeful and jeromeWork like this.