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[RELEASED] M3 k-BM (ScFi Hand Grenades)

Discussion in 'Assets and Asset Store' started by MACHIN3, Jan 8, 2018.

  1. MACHIN3


    May 25, 2016

    M3 k-BM (ScFi Hand Grenades)

    The M3 k-BM series is a line of hand grenades by MACHIN3 Weapons Manufacturing.

    These grenades cover a variety use cases - lethal and non-lethal alike. Fragmentation, plasma, chemical or concussion - the choice is yours, make it count.


    This asset is quite detailed and created with an eye towards current and next-generation needs in the gaming and real-time film spaces.

    This asset is built using deferred mesh decals and REQUIRES deferred rendering. It will not work in forward rendering!


    4 Grenades are included


    Each grenade has a control script attached, facilitating easy access to scripted(not keyframed) animations.


    8 Material themes are supplied via prefabs.
    Additional themes can be created easily by tweaking various parameters in real time and at runtime and by assigning materials to areas of the asset.

    Material Weathering is achieved using low-res tileable grunge maps, masked by medium resolution AO and Curvature bakes.

    Surface Shader
    • PBR, material color, roughness and metalness
    • built in Amplify Shader Editor (ASE)
    • grunge (roughness variations)
    • edge wear on decals and geometry and vertex color based
    • dirt on decals, geometry and vertex color based
    • custom inspector

    Decal Shader
    • PBR, decal subset color, roughness and metalness
    • decal AO
    • simple, curvature map based wear
    • optional PBR slots for finer control using textured decals
    • custom inspector


    Material creation demonstrated using a shader ball

    Grenades vary in size, the largest being 14cm in height.

    Polygon- and Object Count
    • Grenade 1: 6536 tris, 14 objects
    • Grenade 2: 6016 tris, 27 objects
    • Grenade 3: 5218 tris, 25 objects
    • Grenade 4: 3700 tris, 18 objects

    Note, the polygon count and object count includes the decal meshes

    • 3 x 1024px decal atlas textures, 4 x 512px surface masks
    • 4 x 256px tileable grunge maps (reusable)
    • 9 x 128px tileable detail maps (reusable)
    • PNG format

    All images have been rendered in Unity3D using:
    • Post-processing Stack v1
    • Amplify Bloom

    The MACHIN3 listens.
    Last edited: Feb 19, 2018
  2. MACHIN3


    May 25, 2016
  3. Artaani


    Aug 5, 2012
    Still not any comments in this thread? In that case I will say it.
    Seems like people didn't noticed what is it. This is not just a simple textured object.
    This is revolution in hard surface modeling!
    I am also found your tool for Blender
    Amazing! Super great job. Thanks you!