Hello, @larsbertram1. First off, I just bought Lux, and I'm really enjoying it. I'm glad you have a number of demos to easily pick apart for investigation as well as thorough documentation. Would you happen to have a solution for rendering two cameras to two render textures? I have seen the split screen demo, but that simply outputs to a portion of the camera viewport. I'm looking to support the cameras being underwater, above water, or a combination of the two. I don't need the transitioning effect between above or underwater, and I think I'd be okay with disabling the Gerstner waves, if that helps. If there's a way that I can render the output to the RenderTextures in two separate passes, I'd accept that too, if that's a potential solution. Thanks for all your hard work and any help that you can suggest!