Hi there! Love the plugin, its worked/looked great throughout the project! I'm porting my project to Game Core Xbox One and have encountered a few weird bugs though. Neither has happened on any other platforms or in the Editor. One is a long pause when first rendering the underwater mask, visible as a really long hiccup in the editor. We have graphics jobs on, and the Semaphore.WaitForSignal call makes me think it could be connected to that, though we haven't encountered other issues with graphics jobs being on: The other issue encountered is something causing the underwater rendering to kick in, I think immediately upon entering the collider rather than taking the wave offset into account. Just above the collider: Just below: I tried looking for anything platform specific in the plugin, but couldn't find anything. Any ideas what might be the issue or a where to start looking? It's currently using version 1.081 of the plugin if that helps, though I didn't see anything in the change logs that seemed like it might be related. Thanks!