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[RELEASED] Low Poly Randomizer - Create and save variants of low poly meshes

Discussion in 'Assets and Asset Store' started by LuneInteractive, Aug 9, 2017.

  1. LuneInteractive

    LuneInteractive

    Joined:
    Nov 27, 2016
    Posts:
    26
    Low Poly Randomizer
    Purchase Low Poly Randomizer Here




    What is Low Poly Randomizer?

    Low Poly Randomizer is a tool that allows for the quick and easy generation of low poly assets based on an existing mesh. This tool allows you to set randomization variables to control your output and save generated meshes for easy re-use.

    Please view gif demonstrations at the bottom of this post.

    How does it work?
    Low Poly Randomizer works by allowing the user to drop our randomization script on a given mesh or group of meshes and set vertex randomization scale and types -- such as random along edge, uniform, random, or random along normal.

    Once the user has decided on the type of randomization they would like to make use of, they can press the randomize button and see the results update in the editor. Once the user has decided they like the result of the randomization they are able to save the new mesh variant as an asset into the project directory for quick set up as a prefab or drag it into the scene as is.

    We have included quick selection tools so that users can quickly navigate to objects containing the randomization script and apply the script to a group of selected game objects/ meshes.
    What are some potential use cases?
    We feel Low Poly Randomizer will benefit people who want to:
    • Quickly create variants of an existing asset without opening 3D software
    • Save generated meshes quickly and easily within the open project
    • Experiment with vertex randomization methods to achieve a unique asset style/ irregularities and visual noise in low poly assets
    • Get a great deal of reuse out of a single game asset
    FAQ

    What is the max number of vertices an object using Low Poly Randomizer should have?

    We have run randomization tests with up to 70k verts with a wait time of a few seconds. However, we recommend a cap of 30k vertices for mid tier PC's in order to prevent slow downs or Unity crashes. This tool is intended for low poly meshes.

    Why are there visual artifacts on my generated meshes?
    In scenarios where the randomization scale is high and set to random, users may see some visual artifacts on generated meshes. In most cases, this will not be a problem, but if you do notice some visual issues with shadows or textures, simply press the 'recalculate normals' button and things should clear up nicely.







    Documentation

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    Kind regards,

    Jair McBain
    Co-Director of 2Ginge​
     
    CoreyWymac and Bhanshee00 like this.
  2. LuneInteractive

    LuneInteractive

    Joined:
    Nov 27, 2016
    Posts:
    26