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[RELEASED] Low Poly FPS Pack - Free (Sample)

Discussion in 'Assets and Asset Store' started by da_st, Apr 26, 2019.

  1. da_st

    da_st

    Joined:
    Nov 21, 2014
    Posts:
    259
    Low Poly FPS Pack - Free (Sample)

    Price: FREE

    Link:
    https://assetstore.unity.com/packages/3d/props/weapons/low-poly-fps-pack-free-sample-144839

    Full Version

    This free sample pack contains weapons and arm models from Low Poly FPS Pack, the perfect asset to get your low poly fps project started! Try out the sample to get an idea of what the full pack has to offer!

    Easy to use example prefabs, set-up with scripts and a basic fps controller, just drag them into your scene and hit play!

    large_icon.png

    The sample pack includes:

    • Two animated arms with weapons
    • Weapon models
    • Tactical knife model
    • Demo scenes
    • Destructible objects & props
    • Integrated knife & grenade throwing animations
    • Inspect weapon animations
    • Example scripts in C#
    UI
    • Weapon icons
    VFX
    • Explosion particle VFX
    • Bullet impact VFX
    • Muzzleflash VFX
    • Physical bullet effect
    (Remember to read the included "How To Use" pdf to get started.)

    IMG_05.png IMG_012.png IMG_015.png IMG_08.png
     
    l1maron and Daniel466 like this.
  2. spinifer_x

    spinifer_x

    Joined:
    Dec 6, 2016
    Posts:
    32
    Can this be used for mobile games??
     
  3. spinifer_x

    spinifer_x

    Joined:
    Dec 6, 2016
    Posts:
    32
    If yes how can I apply touch controls?
     
  4. da_st

    da_st

    Joined:
    Nov 21, 2014
    Posts:
    259
  5. Rasgefaanu

    Rasgefaanu

    Joined:
    Apr 29, 2018
    Posts:
    2
    This is amazing! Love it thank you!!!
     
  6. tryhrdsnphrd

    tryhrdsnphrd

    Joined:
    Mar 21, 2020
    Posts:
    1
    I was wondering, if we used this in a game, how would we credit the creator?
    I am wanting to use it as my primary resource in a game (only adding one or two things extra), and want to know what the restrictions are.
     
  7. unity_34104C13AD775072BA00

    unity_34104C13AD775072BA00

    Joined:
    Jul 8, 2021
    Posts:
    1
    Hey, I am using this as the main weapons in my first game and I've added a health script, how can I tell what comes out of the gun I'm using
    Code (CSharp):
    1. void OnCollisionEnter(Collision col){
    2. // change player name for the name of your players game object
    3. if (col.gameObject.name=="Bullet"){
    4.      Destroy(col.gameObject);
    5. }
    6. }
    but their health is not decreasing?

    -------------------------------------------------
    EDIT
    I have a all in one FPS controller and when I drop the gun under the FPS controller that I already have the guns are underneath the character and don't align https://prnt.sc/1abrpdw
     
    Last edited: Jul 11, 2021
  8. Mad_Mark

    Mad_Mark

    Joined:
    Oct 30, 2014
    Posts:
    484
    How would one go about changing out the arms from the current blocky model to a more realistic one?
     
    giraffe1 likes this.
  9. Denyss_

    Denyss_

    Joined:
    Feb 17, 2020
    Posts:
    45
    Hi. What is the problem and how to fix it?
     

    Attached Files:

  10. sddm6

    sddm6

    Joined:
    Oct 24, 2022
    Posts:
    1
    Hi!
    Does anyone know how to change the total ammo count of weapons?
    Thanks.