Lock-On RPG Camera Kit is a camera controller combination to provide a camera similar to some AAA titles which feature a target lock on function. It can be adjusted to replicate the style of camera in some titles. Setup is straightforward and documentation is provided. Two demo scenes, One with blocking objects and one with Mecanim setup in the controller to get you started on furthering it. Features: Orbit Cam Camera Collision Lock On System Target Switching Return to Original Position Object Fading First Person View Reticle Rotation Black Bars Easy to tweak settings so you can customize it to your liking Available Now on the Asset Store https://www.assetstore.unity3d.com/en/#!/content/44393 Demo Mecanim Demo Buttons: WASD player Movement MouseMovement for Camera Orbit TAB = Lock & Return to Original Position (When not in range of targets) Q or E = Switch Target Hold F = First Person View (Only while not targeting) F for First person view (Only while not locked on an enemy) 1 = Toggle Black Bars (Only tap while not locked. Otherwise system break.) 2 = Toggle Reticle Rotation 3 = Toggle Camera Collision Mode 4 = Toggle Click to Rotate 5 = Toggle Axis Zoom 6 = Toggle Invert Y Axis I = Destroy Moving Target O = Destroy Moving Target Current Version 1.02 Changelog: 1.0: Release 1.01: Camera Relock Function Target Destruction Bugfix Y Axis Zoom Camera Option 1.02: Unity 4.6.8 Version Single line bugfix. 1.03: More advanced mecanim setup. 1.04: Object Fading Lock Adjustment value.