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[Released] Loading System - Scene Manager

Discussion in 'Assets and Asset Store' started by MicheleBunetto, Jan 16, 2023.

  1. MicheleBunetto

    MicheleBunetto

    Joined:
    Jul 2, 2012
    Posts:
    8
    Easily organize and connect your scenes, open worlds, single scenes or both, loading system will load them the way you want, there are also checkpoints!
    Description

    Scene Database

    Organize scenes with a database, assign A title and a description to scenes, scenes will be automatically inserted on scenes in build

    Scene Loader

    When your gameobject like a Player, entering the scene loader the level will be load, when exit, the level will be unload

    Scene Portal

    When you touch a scene portal, a button appear, if then clicked, all opened scenes will be unloaded and the scene portal will load a single scene

    Checkpoint
    When you come into contact with a checkpoint, the upload system will store* the chektpoint that you can use to load the game directly at that point

    *No save system is provided, the checkpoint function will be reset when you close the game, you can use any save system to store the checkpoint data

    Persistent GameObjects
    Use them to store some information and their location and then restore them every time their scene is loaded, useful to find objects where you left them!

    Independent GameObjects
    When you need some gameobjects to move between scenes, they will be disabled when the scene they are in is removed and reactivated accordingly, useful for Open Worlds (Like NPC or Enemies) or for your needs

    Loading Screen

    When you load a single scene, a loading screen appear and show loading progress, the title and description of the scene

    Example: All features are used in an provided Example Scenes


    Source Code: Full Source Code access with comments and documentation

    Features:
    • Organize Scenes with a database
    • Simulate Game Start On Editor
    • Load/unload scene async
    • Update LightProbe cross scenes
    • Checkpoint system
    • Customizable Loading Screen with percentage and continue button
    • Load Additive like OpenWorld, Single Scene, or Both
    • Unity Events and events for callbacks
    • Save GameObjects Position, Rotation, Scale and other data between scene
    • Use Independent GameObjects for a Cross Scene Workflow



     
    Last edited: Jul 20, 2023
  2. MicheleBunetto

    MicheleBunetto

    Joined:
    Jul 2, 2012
    Posts:
    8