Rogo Digital's LipSync Pro - a phoneme-based lipsyncing & facial animation system UPDATE 10/01/2021: LipSync Pro is no-longer available for purchase. For details on why, see this post. Support for existing customers is still available, and LipSync Pro will be back as a free product some time later in the year. LipSync Pro is a high-quality, easy-to-use system for creating phoneme-based lipsync and facial animation within Unity. It allows you to easily set up complex facial poses for each phoneme and emotion, consisting of multiple blendshapes, bones or more, and synchronise phoneme timings to audio, all inside the Unity editor. Animations can then be played back on any character with a LipSync component attached with no additional work! LipSync Pro can also process audio automatically and show a real-time preview in the editor, making it quicker and easier than before to synchronise any audio. Features AutoSync - Automatic phoneme detection in-editor, saving you time when setting up your dialogue clips. Preset System - Save and Load preset pose setups for your characters, or use a built-in one. Easy-to-use editors for setting up poses and syncing audio Emotions. Set up emotion poses on characters, and set blends into and out of them alongside phonemes for complete facial animation. Gestures. Cue full-body Mecanim animations to be triggered as part of your LipSync animations. BlendSystems allow for custom support for other character systems. Bone-based animation - Support for adding bone transforms to phoneme and emotion poses alongside or instead of blendshapes, allowing LipSync Pro to be used on a wider range of character models. Emotion Mixer. Easily create more nuanced expressions by blending multiple Emotions together. Real-time animation preview when synchronising audio clips. Pose Guides - Illustrations of how each phoneme pose should look in the component editor. Marker Filtering. Show/Hide certain phoneme markers in the editor to make it easier to move/edit the one you want. Create a mesh with blend shapes inside LipSync Pro, from two or more separate meshes. The fastest workflow for Adobe Fuse characters - built-in presets and AutoSync allow you to get a character talking in less than a minute. AutoSync batch processing - easily run AutoSync on any number of audio clips in batch mode to speed up large projects. Phoneme set can be fully customised. You can now use any number of phonemes with custom names in place of the default Preston Blair set. Currently features built-in or downloadable integration with the following 3rd party assets: - Adventure Creator [Native] - Cinema Director [Downloadable] - Cinematic Sequencer - SLATE [Downloadable] - Dialogue System for Unity [Native] - Flux [Downloadable] - GRML Base Models [Native] - iClone Characters [Native] - Morph3D [Downloadable] - Mixamo (now Adobe) Fuse [Native] - NodeCanvas [Downloadable] - Playmaker [Downloadable] - PolyMorpher [Downloadable] - Quest System Pro [Native] - RT-Voice (and Pro) [Native*] - UMA 2 [Downloadable] - uSequencer [Downloadable] Asset Store Documentation Video Tutorial Series Web Player Demo WebGL Demo If you have any suggestions/comments/questions, I'd love to hear them! Cheers, Rhys. * RT-Voice exports to .wav natively.