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[released] Limpid Mobile Water Pack -highly optimized mobile water shader

Discussion in 'Editor & General Support' started by ever_hum, Feb 6, 2018.

  1. ever_hum

    ever_hum

    Joined:
    Dec 5, 2013
    Posts:
    3
    Hi, there

    This asset is mainly focus on refraction for objects under or half in water, for mobile game developer. It's super fast event on old devices.
    see mobile demo video here
    and easy to setup,your just need to attach a script to your target, no addtional camera setup or other thing is needed.
    available in unity asset store now!

    If you have any question please leave me a message, thanks!
    790102ee-37c0-4bad-bb8e-e4bfdb7fbc40_scaled.jpg
     
    Last edited: Feb 6, 2018
  2. krsevan

    krsevan

    Joined:
    Apr 5, 2016
    Posts:
    4
    If you could add maybie water density to it it would be a perfect shader. And maybie a foam?

    Like in this picture:
     

    Attached Files:

  3. ever_hum

    ever_hum

    Joined:
    Dec 5, 2013
    Posts:
    3
    Hi @krsevan
    thanks for your suggestion. I've tried to add density in the asset shader, the current solution using depth buffer-- which need additional camera setup in Unity, it might be conflicted with user's own camera config. I will test some different solution, if the final solution is good enough, it will be included in the next version.
     
    Last edited: Mar 15, 2019
  4. krsevan

    krsevan

    Joined:
    Apr 5, 2016
    Posts:
    4
  5. ever_hum

    ever_hum

    Joined:
    Dec 5, 2013
    Posts:
    3
    my pleasure.
    new version uploaded and pending review
     

    Attached Files:

  6. tikilittle

    tikilittle

    Joined:
    Feb 22, 2013
    Posts:
    5
    Hey! It seems like the shader is reflecting through to the skybox layer. The demo scenes also does the same thing if you add a Skybox material in the Lighting tab. ZWriting.PNG
     
    Last edited: May 8, 2019
  7. diego_montoya

    diego_montoya

    Joined:
    Apr 3, 2016
    Posts:
    2
    Hi @ever_hum!

    I have just purchased the package and it doesn't perform well on Oculus Quest. Can you give me some hints on how to optimise it?

    Cheers