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[RELEASED] Limitless Glitch Effects

Discussion in 'Assets and Asset Store' started by limitless_development, Aug 12, 2019.

  1. limitless_development

    limitless_development

    Joined:
    Nov 14, 2018
    Posts:
    105
    LimitlessGlitchCover16.png
    Asset Store
    Itch.io


    If you already purchased Limitless Glitch Effects you can get Retro Look Pro with 20% Off

    Limitless Glitch Effects is a collection of 20 post-processing effects imitating video glitches.

    All glitches are neat and have lots of customization options. All effects also fully configurable within scripts.


    Online API


    Limitless Glitch Effects fully support Built-in/URP/HDRP

    • Built-in render pipeline requires the "Post-processing" package to be installed (Post Processing Stack v2).
    • Universal Render Pipeline. Effects work as custom render feature.
    • High Definition Render Pipeline. Custom Post-processing effects.

    Features:

    • Mask effects with any texture (Render texture or sprite)
    • Apply effects to any layer separately (Great for UI elements)
    • Customizable render ordering to achive uniq look
    • Full support HDRP/ URP/ Built-In
    • Demo scene and All source code include in the package.
    • Fully suitable for Desktop, Mobile, WebGL.
    • Works with Unity 2019/2020+
    • Cinemachine support
    • Customizable render ordering












    ========

    If you run into any issues or have questions, please do not hesitate to reach out !

    I will do my best to respond as soon as I can.

    Contact email: limitlessunitydevelopment@gmail.com


    Please keep in mind that I’m in the UTC+5 timezone and usually reserve weekends for personal time
     
    Last edited: Apr 28, 2021
  2. limitless_development

    limitless_development

    Joined:
    Nov 14, 2018
    Posts:
    105
    Limitless Glitch Effects finally released on Asset Store!!!
    Link
     
  3. limitless_development

    limitless_development

    Joined:
    Nov 14, 2018
    Posts:
    105
    Limitless Glitch Effects v2.0.0 New Update !!!

    • 12 new effects
    • URP support
    • HDRP support
    • Lots of optimization and improvements
    • Mask effects with any texture (Render texture or Sprite)
    • Apply effects to any layer separately (Great for UI elements)
     
    GilbertoBitt likes this.
  4. blindsp0t

    blindsp0t

    Joined:
    May 30, 2016
    Posts:
    6
    Hi !
    Will it work for a VR project under Unity 2020 using HDRP ?
     
    GilbertoBitt likes this.
  5. GilbertoBitt

    GilbertoBitt

    Joined:
    May 27, 2013
    Posts:
    111
    wonder the same thing for ar.. too.?
     
  6. rrahim

    rrahim

    Joined:
    Nov 30, 2015
    Posts:
    206
    Hi, you mentioned using the effects on specific layers. Is this through camera stacking? (using URP).
     
  7. limitless_development

    limitless_development

    Joined:
    Nov 14, 2018
    Posts:
    105
    Hi,

    In URP you can use effects on specific layers with 2 methods.

    You make separate effects with 2 methods.

    Method 1:


    1. Change needed elements layer in scene on needed layer.
    2. Create Render Texture.
    3. Create separate camera on needed layer to render image to Render Texture.
    4. Create main post process volume.
    5. Insert previously created Render Texture in needed effect "Mask" field.
    6. All done! Now you can see your elements with effects rendered separately from other elements in scene.

    Method 2:


    0. Make sure that you added "Limitless Custom Texture" Render feature to your Renderer.
    1. Create Canvas with needed UI elements on layer UI.
    2. Create Render Texture.
    3. Create separate camera on layer UI to render image to Render Texture.
    4. Create post process volume to apply needed effects to UI elements.
    5. Create main post process volume.
    6. In Volume click "Add Override" Limitless Glitch/CustomTexture.
    7. Insert previously created Render Texture in "Texture" field.
    8. All done! Now you can see your UI elements with effects rendered separately from other elements in scene.

    NOTICE: Limitless Glitch Effects render features order in your Renderer. If you want separate layer to be rendered on top of other layers, make sure that " Limitless Custom Texture " Render feature is in the bottom of the list.
     
    rrahim likes this.
  8. rrahim

    rrahim

    Joined:
    Nov 30, 2015
    Posts:
    206
    Thanks for the feedback. I'll give it a shot!
    Loving both this and the Retro Pro asset. Great job.
     
  9. trantak

    trantak

    Joined:
    Jan 9, 2014
    Posts:
    3
    Hi, thanks for cool asset!

    Getting this after updating to 2022.1:

    You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed.
    UnityEngine.Rendering.Universal.ScriptableRenderer:get_cameraColorTarget ()
    LimitlessCustomTexture:AddRenderPasses (UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.RenderingData&) (at Assets/External/LimitlessUnityDevelopment/Limitless Glitch/LimitlessGlitch_URP_Effects/Runtime/LimitlessCustomTexture.cs:18)
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
     
  10. limitless_development

    limitless_development

    Joined:
    Nov 14, 2018
    Posts:
    105
    Hi,

    Actually didn't tested Glitch effects with 2022.1 Unity version.
    I will test it and get back to you with fixed version.
     
    trantak likes this.
  11. trantak

    trantak

    Joined:
    Jan 9, 2014
    Posts:
    3
    Thank you!
     
  12. ChainsawesomeJS

    ChainsawesomeJS

    Joined:
    May 15, 2015
    Posts:
    29
    Hey there! Cool asset!

    Just a heads up to let you know that the Glitch_1 effect doesn't play nice with depth of field and looks like it's eating the skybox as well. The other glitch effects don't seem to have that problem though.

    We're using 2021.3.2 and URP!
    Cheers!