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[RELEASED] Landscape Auto Material terrain&foliage toolset

Discussion in 'Assets and Asset Store' started by VEA_Games, Jun 2, 2016.

  1. mina_francesca

    mina_francesca

    Joined:
    Feb 7, 2016
    Posts:
    5
    Did you give up on Unity2018.4.x?
    This asset was great and did a very good job when I was using Unity2017.
    However, VRChat has begun migrating to Unity2018 and we are being asked to use Unity2018.4.x.
    When loading LAM in a new project, some errors occur and LAM cannot be used at all.
    Is there any way to modify some files to use LAM with Unity2018.4.x?
     
  2. ReplayTheMasterOfTime

    ReplayTheMasterOfTime

    Joined:
    Jun 4, 2018
    Posts:
    1
    Does anyone know if this works in Unity 2019.3.x?
     
  3. TauntGames

    TauntGames

    Joined:
    Jan 31, 2016
    Posts:
    14
    Tried this with 2019.4.17f today. on import you need to change 2 imports in script which is easy enough. GUITexture to Image and GUIText to Text I believe. It wouldn't build but if you change the LAMTerrainTool script and add
    #if UNITY_EDITOR before
    public TerrainLayer CreateTerrainLayerInstance(Texture2D diffuseTexture = null) - method
    and #endif after
    public LAMTerrainLayer CreateLAMTerrainLayerInstance(Texture2D diffuseTexture = null) - method

    I was able to build. This was tested using demo scene forest environment.
     
    wanglibin likes this.