Search Unity

[Released] Kit25D - FAKE 3D world with 2D Colliders and Sprites

Discussion in 'Assets and Asset Store' started by Deleted User, Dec 12, 2017.

  1. Deleted User

    Deleted User

    Guest

    Hi, everyone. My first Unity system asset is now downloadable from Asset Store.

    What's the Kit25D?

    Basically, It allows you to create a FAKE 3D world with 2D Colliders and Sprites. (Like Castle Crashers, Scott Pilgrim vs. the World, etc)

    Asset Store Link - All feedback is welcome.

    I have to say, it has a lot of tricks to do that. If you wanna use this kit, sometimes you have to twist your brain a little bit. The kit heavily depends on sprite masks (for shadow) & sprite pivots (for sorting).

    And while you are preparing your prefabs, you can have some hard time.

    Demoscene included. Future updates will be free.





    Features
    - Player Movement
    - X, Y, and FakeZ (for jump)
    - Raycast based collision detection
    - Slope Handling
    - Environment
    - Static obstacles (like trees, walls with no roof)
    - Dynamic obstacles (like boxes, short walls, player can jump on)
    - Floating Platforms (player can jump on, player can't jump from under)

    ## Recommended Settings
    ---

    - Project Settings -> Time -> Fixed Timestamp = 0.01
    - Add Layers (Obstacle)
    - Add Tags (LevelBounds, JumpBlocker)
     
  2. Deleted User

    Deleted User

    Guest

  3. syriiak

    syriiak

    Joined:
    Jun 29, 2018
    Posts:
    4
    This looks amazing! Is there any documentation available anywhere? I'm struggling with making my attempt turn out like the example.