Kinematic Character Controller a relatively low-level character controller solution that is not tied to any specific game genre and is made to be cleanly integrated into any project/architecture with as little friction or bloat as possible. Instead of using rigidbody physics, it uses a "collide and slide" algorithm that makes its movements perfectly fluid, precise and responsive. Note that its "kinematic" nature means that interactions with rigidbodies must be explicitly scripted, and that they won't happen automatically. Asset store page WebGL Demo Release Notes Upgrade Guide Here is a showcase of the example character included in this package: Feel free to ask questions here if you have any. enjoy!