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[RELEASED] Jupiter - Procedural Sky - Builtin & LWRP & URP

Discussion in 'Assets and Asset Store' started by Tran-Ngoc-Tam, Dec 26, 2019.

  1. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
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    Posts:
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    Looking for a highly customizable sky with day night cycle support? Jupiter is the right tool for you!

    Jupiter is a lightweight, single-pass shader dedicated to help you quickly create dynamic skybox, deeply focused on low-poly and stylized scenes, that can run well on both Mobile and Desktop applications, save you a lot of time and effort!

    Jupiter fully support for Lightweight Render Pipeline, Universal Render Pipeline and Built-in Render Pipeline, with various settings for you to customize such as gradient background, stars, sun, moon, cloud, etc. Those feature can be easily turn on and off with a simple toggle.

    Jupiter also provides a Day Night Cycle system which control sky appearance and scene lighting depend on time of day. You only have to override the properties you need, selectively, instead of going through everything. Fast and easy!

    Get Jupiter on the Asset Store.

    FEATURES
    ⭐ Super easy to learn, clean editor, in-depth document.
    ⭐ Asset based workflow.
    ⭐ 3 colors gradient background.
    ⭐ Animated stars, procedural (up to 3 layers) or using cubemap.
    ⭐ Sun, procedural or using cubemap
    ⭐ Moon, procedural or using cubemap.
    ⭐ Animated horizon cloud.
    ⭐ Animated overhead cloud.
    ⭐ Animated detail overlay, using cubemap.
    ⭐ Day night cycle controller
    ⭐ Render sky to cubemap to use as static sky.
    ⭐ Support for both Builtin & Lightweight & Universal Render Pipeline.
    ⭐ Active & responsive customer service.


    This package requires Unity 2019.1 or above.

    Support for LWRP requires Unity 2019.1 or above.
    Support for URP requires Unity 2019.3 or above.


    RELATED PRODUCT
    Polaris V2 - Ultimate Low Poly Terrain Engine
    Poseidon - Low Poly Water System

    This package only contains sky assets, other things in the screenshots such as terrain, water, trees, etc. are NOT included.







     
    Last edited: Jan 8, 2020
    bml likes this.
  2. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    RELEASE LOG
    See full log
    ---------------
    V1.0.0

    First release
     
  3. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    It's officially live, you can get it here.
     
  4. Kerrjgan

    Kerrjgan

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    May 30, 2016
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    Any support for weather?
     
  5. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
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    Hi Kerrjgan,
    There is no weather system yet, you may want to try another solution.
    Regards,
    Tam
     
  6. Devsagi

    Devsagi

    Joined:
    Sep 28, 2019
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    Hello there,
    is it possible to have multiple suns in the procedural sky with this asset?
    Multiple suns is a featured that I liked in the HDRP sky options and I'd like to see it in URP, too.

    Best regards
     
    Tran-Ngoc-Tam likes this.
  7. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    Hi Devsagi,
    Currently it have 2 settings for Sun and Moon, so you can use Moon settings for the second sun. There is no way to have more than that, and this way is quite tricky.
    Regards,
    Tam
     
  8. Devsagi

    Devsagi

    Joined:
    Sep 28, 2019
    Posts:
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    Hi Tran-Ngoc-Tam,
    Thank you for your quick reply.
    Is having multiple moons also tricky?

    Also, could you provide an image of how it looks if the sun and moon are being used together so they're visible at the same time? I haven't been able to find one on the asset store page.

    Thanks and best regards
     
  9. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
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    Hi Devsagi,
    To tell exactly, it support for maximum 2 orbit-bodies, which I call one Sun and one Moon so it easier to identify them.
    So have 2 moon is the same of have 2 sun.
    Here's how it look, you can see the configuration in the Inspector. The orbit-body position is controlled by it light source direction (directional lights)
    Untitled2.png
     
    Devsagi likes this.
  10. Devsagi

    Devsagi

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    Hi Tran-Ngoc-Tam,
    Thank you again, it looks pretty good. I will likely try your asset soon and see if the two orbit-bodies will suffice for my project.
    Best regards
     
    Tran-Ngoc-Tam likes this.
  11. PaPiCY

    PaPiCY

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    Can this be used to simulate 2 suns or 2 moons?
     
  12. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    Yes you can simulate maximum 2 celestial bodies at once.
     
  13. digiross

    digiross

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    I'm liking the looks of this as a companion to your other assets, does have weather (rain/snow/wind) also?
     
  14. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    Hi digiross,
    It only has sky shader for now, weather effect is not supported yet :)
     
  15. ejhong

    ejhong

    Joined:
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    Hi - I'd like to access sky color to set fog color. How can I find it in a script? Thank you.
     
  16. ejhong

    ejhong

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    Figured it out:
    so.GetComponent<Pinwheel.Jupiter.JDayNightCycle>().Sky.Profile.SkyColor;
     
  17. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    Hi,
    A simpler way is:
    GetComponent<JSky>().Profile.SkyColor
    You also need to call UpdateMaterial() after modifying the profile itself.
    Regards,
    Tam
     
  18. churtis

    churtis

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    would fog colour be added into an update so it can be customised like how we can customise the sky colour and such without having to code it in ourselves?
     
  19. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    Would you like to sync fog color with sky color, or use a separated property?
     
  20. churtis

    churtis

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    sync fog colour to the sky
     
    Tran-Ngoc-Tam likes this.
  21. Mcminin

    Mcminin

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    What settings did you use to get the clouds like this?
     
  22. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    Enable Step effect and set cloud step to 1
     
  23. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    Enable Step effect and set cloud step to 1
     
  24. churtis

    churtis

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    i'm encountering an issue with the fog sync, it doesn't update unless i left click on the scene, is there something i need to make sure is enabled or need to add to fix that?
     
  25. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    Hi churtis,
    Make sure you enable animated material for the scene view.
    But dont worry, scene view is not repainted constantly, that's why it update when you click or hover over the scene.
    Also enter play mode to have a check.
    Regards,
    Tam
     
  26. churtis

    churtis

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    i enabled animated materials but the problem still occurs even in play mode, it also doesn't update for me if i hover on the scene view, only if i left click, right click doesn't update it
     
  27. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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    Let me take a look.
    Would you like to join the Discord channel so we can discuss easier?
     
  28. churtis

    churtis

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    yes i have joined just now
     
  29. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

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