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[RELEASED]ISRTS Camera : The Full Solution for Your RTS Style Games

Discussion in 'Assets and Asset Store' started by QI, Apr 16, 2014.

  1. QI

    QI

    Joined:
    Oct 27, 2012
    Posts:
    229
    bigBox.png


    All the ways you view Top-Down games. All in one package.
    iS.RTS Camera 2.0 is coming with brand new features and powerful automatically setup process.


    iS.RTS Camera,
    is a professional kit for your RTS style games.

    We also provides 2D support since 2.2 version, please take a look at this short video to know how iS.RTS Camera provides powerful experience for a 2D Top-Down game.

    iS.RTS Camera can be used for any kind of RTS games, like tower defense, turn-based, and MOBA.

    Please take a try on our basic demo here, and watch a short video to see how we simply setup iS.RTS Camera in a minute.

    Please also have a look at a little Tanks Battle game that using iS.RTS Camera as main camera, and watch how we integrate iS.RTS Camera into this game within only a few steps.


    Notable Features :
    1 : Integrated touch, mouse and keyboard control.
    2 : Integrated follow, fixed point and many more useful functions
    2 : Powerful and easy to setup. With 3D and 2D support.
    3 : Supports all platforms.
    4 : Coding clearly uses C#, flexible and modular.
    5 : Fully optimized for mobile devices.
    6 : Ground check function to lifting with ground high.
    7 : Custom zoom animation.
    8 : Includes full documentations and video tutorials.
    9 : Full email real-time technical support (English only).


    Please e-mail us if you have any question.
    Check it out now if you like it !



    Thanks for your time, how you enjoy our assets.
    You can take a look at our iS.TopDown Camera if you are look for a more specified top-down experiences.
     

    Attached Files:

    Last edited: Nov 10, 2016
  2. QI

    QI

    Joined:
    Oct 27, 2012
    Posts:
    229
  3. QI

    QI

    Joined:
    Oct 27, 2012
    Posts:
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    Hi

    We are currently working on a great demo and "follow" function.
    The follow function allow your camera keep a unit in the center of screen,like if you want to focus a hero,this function is what you need !

    And a new demo,new ruins scene for demo, this demo will show you about the "follow" function.

    We're working hard on these new features,
    we will back soon !!
     
  4. QI

    QI

    Joined:
    Oct 27, 2012
    Posts:
    229
    Hi, now the follow and fixed point function has been completed.
    You can try the online demo now !

    You can buy it now on Asset Store, but you will download the 1.0 version because 1.1 is in review, you will get 1.1 update after about 3 days !

    Enjoy !
     
  5. fudingyu

    fudingyu

    Joined:
    Nov 13, 2013
    Posts:
    8
    I couldn't touch Move,Zoom please fix it
     
  6. QI

    QI

    Joined:
    Oct 27, 2012
    Posts:
    229
    Hi, please add the istouchhander component to your scene, maybe add to cameras, then it will work.

    Please tell me if you still have any questions

    Best Regards
     
  7. fudingyu

    fudingyu

    Joined:
    Nov 13, 2013
    Posts:
    8
    I solved
    Thank you!!!
     
  8. Lupin500

    Lupin500

    Joined:
    Mar 6, 2012
    Posts:
    25
    Hi I just bought ISRTS Camera and I'm using it in an iOS project with touch control enabled. Everything seems to work (zoom, rotate) except for the move. Move is acting very strange, sometimes goes diagonal when I'm instead touching to only go up and other times it goes completely different direction. It's very strange but it's almost like the rotation is messing up the move function. This also happens in the example included without any modifications. The other control options (mouse, keyboard) work fine but I bought this for the touch option so I would really appreciate a solution because I'm pretty sure this not how the move touch should work. Thanks!
     
  9. samwit

    samwit

    Joined:
    Nov 13, 2013
    Posts:
    4
    Your Android Demo link doesn't seem to work.
     
  10. ruuno

    ruuno

    Joined:
    Oct 28, 2012
    Posts:
    4
    Does not appear to work on Unity 5. I receive this message on import:

    Assets/ISRTSCamera/Example/Standard Assets/Water (Basic)/Sources/Scripts/WaterSimple.cs(11,22): error CS0619: `UnityEngine.Component.renderer' is obsolete: `Property renderer has been deprecated. Use GetComponent<Renderer>() instead. (UnityUpgradable)'

    There are a few more like that. Any way to correct?
     
  11. siblingrivalry

    siblingrivalry

    Joined:
    Nov 25, 2014
    Posts:
    384
    Hi, is this still supported? The demo fails when I try, no connection.
     
  12. QI

    QI

    Joined:
    Oct 27, 2012
    Posts:
    229
    Hey,
    Yes is is still supported. Since we have upgraded to 2.0 version everything is back normal now. You can purchase ISRTS Camera safely with live e-mail support.
     
  13. QI

    QI

    Joined:
    Oct 27, 2012
    Posts:
    229
    bigBox.png
    Hello there,

    iS.RTS Camera 2.2f1 is released !! :)
    Please read main post for more detail about great new features we brought to you.
     
    garyhaus likes this.
  14. Whatever560

    Whatever560

    Joined:
    Jan 5, 2016
    Posts:
    405
    Some questions :
    [EDIT : It is!]- Is this compatible with cinemachine virtual cameras ?
    - Can we easily plug in our own input system and/or are controller supported (Xbox, Steam, PS4 ..) ?
    - Can you update a version with unity asmdef for editor/runtime ?
    - Do you have a git repo for buyers in order to do pull/push requests etc ?
     
    Last edited: Jul 7, 2018
  15. Stankiem

    Stankiem

    Joined:
    Dec 4, 2013
    Posts:
    115
    I purchased iS.RTS Camera and am using 2018.4.2f1, if I use a new Project, the camera works fine, however if I use our project it will not accept any input.
    I've tried a new scene and also your "ExampleScene". Your camera works fine in a new project with either, but not in our existing project. I cannot figure out why. There's nothing changed on our input settings.
    I get no errors. To help you narrow down the issue further, in your "ExampleScene" in our project, the buttons all click and the dismiss button works fine, but the camera does not move at all when I click to follow the red cube or follow the blue cube.
    When in my project and rotating the mouse wheel, I see the "Start Scroll Value" change, but the camera view does not change at all.
    Please help if at all possible.