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Released Interactive First Person Kit

Discussion in 'Assets and Asset Store' started by Zozo2099, Mar 28, 2015.

  1. Zozo2099

    Zozo2099

    Joined:
    Jul 15, 2012
    Posts:
    478

    Supports Unity 5

    Works with all Unity versions (Free & Pro)

    Have you ever wanted to have a fully functional puzzle/horror-style first person controller in Unity for your own project? like many popular indie FPS games (e.g. Amnesia, Slender)! Then this kit is for you.

    Interact with world objects; examine them, grab and throw them. Just Drag & drop the “FPS Player” prefab into your scene and you have your player hero ready for the adventure.

    First Person Controller Features:

    • Sprint, crouch, jump.
    • Player can take damage when falling down.
    • Footsteps manager, sounds change depending on surface type (concrete, metal, wood, grass).
    • Climb up/down ladders.
    • Flashlight control (with focus).
    • Melee system, with animated hand holding knife included as a bonus.
    • Inventory system to store and view documents.
    • Fully customizable subtitle texts when examining objects, and easy to access from the inspector.
    • Camera bob effect when walking, running, crouching, and also a bob effect for the flashlight.
    • Interaction with objects, and pickups (grab, pull objects, or throw them away).
    • Highlighting property when pointing at objects.
    • Camera Cut property when focusing on objects.
    • Custom pointers & GUI, everything is customizable from the inspector (health bar, sprint bar, flashlight battery bar).
    • Full Sfx Support (from the inspector).
    The Inspector is user-friendly, no programming is required, make any game-object interactive by adding one script to it only.

    It comes with basic gameplay mechanics: Door-Key system, battery recharge & health kit pickups, “documents” examining.

    Also it includes the “Trigger Box” prefab, which is a simple way to trigger events in your game without any programming like: display a subtitle text, play a background music, sound effect, or an animation clip, call a function…and other options.

    Example demo scene is included.

    Demo Video:


    Purchase it from Activeden Store exclusively:
    http://activeden.net/item/interactive-first-person-kit/4702922








     
    Last edited: Mar 29, 2015
  2. paulojsam

    paulojsam

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    Jul 2, 2012
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    573
    do you have a tube link showing how it works
     
  3. Zozo2099

    Zozo2099

    Joined:
    Jul 15, 2012
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    For sure, here is a gameplay demo using the kit:
     
  4. paulojsam

    paulojsam

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    thank you, that helps. would this be compatible with UFPS i wonder
     
  5. ctknoxville

    ctknoxville

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    Oct 1, 2013
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    Any mobile controls?
     
  6. Zozo2099

    Zozo2099

    Joined:
    Jul 15, 2012
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    No, but you can map mobile controls using third-party assets.
     
  7. Zozo2099

    Zozo2099

    Joined:
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    My kit is a standalone First Person system just like UFPS does, so they don't work together at the same time, my kit includes a ready-to-use First Person player controller with many features as stated above.

    Cheers
     
  8. paulojsam

    paulojsam

    Joined:
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    soo its possible to have the same ufps features, weapons slots, full body model and soo on
    And with this new player system, does it mimic the features of amnesia, the way you can interact with objects to create
    puzzles, and the way doors are opened
     
  9. ctknoxville

    ctknoxville

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    Can you tell me which 3rd party assets have been tested?
     
  10. Zozo2099

    Zozo2099

    Joined:
    Jul 15, 2012
    Posts:
    478
    Hi

    Yes it is similar to Amnesia in some of its features, like grabbing, throwing objects, or pulling/drag them, and interact with door with left mouse button to open/close.