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[RELEASED] InputManager [1.1 Update] - Wondering about the best way to manage inputs?

Discussion in 'Assets and Asset Store' started by abelreyes, Feb 11, 2016.

  1. abelreyes

    abelreyes

    Joined:
    Sep 11, 2013
    Posts:
    28
    big(2).png
    Wondering about the best way to manage inputs? Wonder no more with InputManager!
    InputManager is a powerful extension that improves Unity standard input adding several useful features, focusing on control configuration in-game, scripting or in the editor, allowing configuration to be saved permanently between Application instances

    Features:
    • Intuitive, dedicated GUI for configuration purposes.
    • Easily exportable controls for other projects.
    • Save controls configuration without effort and import them to whichever project you want.
    • Multiple configurable features for each control:
      • Acceleration on key press, for movement acceleration purposes.
      • Hold key time, useful for key holding events. Also allows you to get a percentage for graphic implementation. [With demonstration]
    • Allow the control to be edited (or not) on runtime.
    • Create a default configuration to create new controls faster.
    • Includes a complete 2D retro minigame within which every InputManager feature is explained with detail to ensure very little thinking is required. Each and every one of the sprites is included in the pack.
    • Full documentation and API reference online

    The package includes:
    • InputManager core (Input folder)
    • Help menu with configuration basics and a link to online documentation.
    • 5 preconfigured controls
    • 3 example scripts, 2 examples scenes and a complete minigame

    PostGUIImage.png
    (INPUT MANAGER MAIN USER INTERFACE)




    Avaliable.png


    Any problem or suggestion? Post it below and we'll take care of it!
    Derepent
     
    Last edited: Feb 11, 2016
  2. abelreyes

    abelreyes

    Joined:
    Sep 11, 2013
    Posts:
    28
    1.1 released.
    Changelog:

      • Completely redisigned GUI for a better user comprehension and eyes enjoyement.
      • New configuration parameters (Settings/EditorSettings on InputManager window)
      • Autosave and Autoreload implementation. Edit controls as you please without having to worry about saving them.
    Bugs solved:​
      • Default window display problem
      • InputManager not detecting controls in some cases
      • Some other minor bugs
    Game.png TestScene.png
    (Both also included in 1.0)
     
    Last edited: Feb 16, 2016