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[Released] InGame Code Editor

Discussion in 'Assets and Asset Store' started by scottyboy805, Apr 17, 2019.

  1. scottyboy805

    scottyboy805

    Joined:
    Apr 10, 2013
    Posts:
    517
    InGame Code Editor is an advanced input field for Unity that makes use of TextMesh Pro to display syntax highlighted code. Much of the inspiration for the syntax highlighting is taken from notepad++ and as a result it is extremely customizable allowing you to add syntax highlighting support for new languages.

    Requirements
    • Requires TextMesh Pro (Installable via package manager)
    Features
    • Very easy to use. Just drop the prefab into your scene and customize
    • Full text editing features that you would expect
    • Includes optional line numbers column
    • Fully customizable editor themes
    • Includes 3 pre-set themes: Light, Dark and Terminal
    • Fully customizable syntax highlighting
    • Highly optimized lexer for quick syntax highlighting of large text
    • Supports syntax highlighting of keywords, symbols, numbers, comments and quote strings
    • Keyword groups mean that you can highlight keywords in different colors
    • Built in syntax highlighting support for C# (multiple), Lua, MiniScript and JSON
    • You can easily add support for additional syntax highlighted languages
    • Supports basic auto indentation using opening and closing tags
    • Comprehensive .chm documentation of the API for quick and easy reference
    • Fully commented C# source code included

    Theme Screenshot.png
     

    Attached Files:

    Last edited: May 7, 2019
    JBR-games, OldYawn and joshcamas like this.
  2. scottyboy805

    scottyboy805

    Joined:
    Apr 10, 2013
    Posts:
    517
    We are pleased to announce that InGame Code Editor has now been approved and is live on the asset store. Check if out here!
     
  3. scottyboy805

    scottyboy805

    Joined:
    Apr 10, 2013
    Posts:
    517
    InGame Code Editor version 1.0.1 has been submitted to the asset store for review. This version fixes a minor issue where line comments and block comments starting with similar characters would not be handled correctly.
     
  4. scottyboy805

    scottyboy805

    Joined:
    Apr 10, 2013
    Posts:
    517
    InGame Code Editor version 1.0.2 has been submitted to the asset store for review. This version adds syntax highlighting for javascript core.
     
  5. scottyboy805

    scottyboy805

    Joined:
    Apr 10, 2013
    Posts:
    517
    InGame Code Editor version 1.0.3 has been submitted to the asset store for review. This version contains:
    • Fixed an auto indenting bug where deep levels of indenting were not handled correctly
    • Fixed an auto indenting bug where the closing character could exist on the same line as the caret
    • Auto indent closing characters will now be placed on a new line if required and the caret will be moved to the previous line after the auto indent tab string.
     
  6. scottyboy805

    scottyboy805

    Joined:
    Apr 10, 2013
    Posts:
    517
    InGame Code Editor version 1.0.4 has been submitted to the asset store. This version fixes a syntax highlighting bug and also adds basic auto tab support for all language themes. Adding a new line will now cause the caret to be auto tabbed based upon the previous line.