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[RELEASED] Infinite Lands - Node-Based Procedural Generation using the Burst Compiler and Jobs

Discussion in 'Assets and Asset Store' started by DarkSapra, May 22, 2024.

  1. DarkSapra


    Nov 21, 2017
    Infinite Lands has been released!

    What's Infinite Lands?
    Infinite lands is a node-based procedural terrain system used to create optimized procedural worlds. It makes use of Jobs and the Burst Compiler to generate the different meshes, and provides the tools necessary to texture it and populate it with vegetation in a similar procedural non-destructive manner.

    In this package you will find:

    • Node Editor
      • Live editing
        • Variety of nodes
        • Step by Step visualization
        • Biomes support
    • Optimized mesh generation through Jobs and Burst Compiler
      • Quadtree infinite terrain generation
        • Automatic LOD switching
        • Option to use Decimated Meshes
        • Procedural terrain shader with Stochastic Sampling, Triplanar Mapping, and distance resampling.
    • Integrated Vegetation System
      • GPU Instanced assets
        • Vegetation interaction
        • Vegetation Color and Normal blending with terrain
        • Dynamic Colliders support
        • Basic Wind System
    • Occlusion, Frustum culling and more optimization techniques
    • Intuitive workflow
    • And more updates coming...

    Why Infinite Lands?
    The main focus of this package is to stay always procedural! Meaning that it should give you the tools to build any world, regardless of the size or complexity. There are many features to come that will improve the workflow and increase the features available.

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