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[Released] Immersive VR Inventory (Backpack / Holsters / Containers)

Discussion in 'Assets and Asset Store' started by ChrisHandzlik, Jun 6, 2020.

  1. ChrisHandzlik

    ChrisHandzlik

    Joined:
    Dec 2, 2016
    Posts:
    205

    Get it on Asset Store | Website | Documentation

    Immersive and intuitive inventory experience
    - Carry items in easy to reach and simple to use Backpack
    - Control rotation and scale of stored items with little to no effort
    - Simply adjust storage space (different number of slot columns / rows) and slot size


    Adjustable Holsters
    - Easy to set up and intuitive to use Holster System allowing players to quickly access items
    - Always in easy reach (side holsters / chest holsters)
    - Simply control orientation of stored items for great looking effect
    - Runtime adjustment allowing better positioning by different people
    - limiting what item types can be stored in a holster

    Storage Containers
    - Quick to set up containers that can be used for static storage
    - Easily adjustable and in line with other parts of asset which makes for very streamlined development experience

    VR Framework independent
    - Designed to integrate easily into your project - independent of VR framework you're using (Unity VR Toolkit / Microsoft Mixed Reality Toolkit / Virtual Reality Toolkit / custom)

    Coming soon
    - demo scenes with using different VR Frameworks - MRTK / VRTK
    - ability to have multiple 'pages' in inventory
    - sound support
    - wider slot / containers visual customisation

    Free for first 5 developers (0 left)
    Apologies I'm now out of free vouchers, if you still like to give it a go, please do. I'd like you to be 100% satisfied, if you don't like the asset for whatever reason I'd be happy to provide a full refund through asset store.
     
    Last edited: Jun 16, 2020
  2. CoffeeOD

    CoffeeOD

    Joined:
    Jun 24, 2013
    Posts:
    15
    Hi, I would be happy to test and provide feedback / review on asset store. Using Unity XR toolkit.
     
  3. ProtoPottyGames

    ProtoPottyGames

    Joined:
    Dec 18, 2015
    Posts:
    77
    Replying! Replying! It looks beautiful! We could really use this for our project. :D
     
  4. ChrisHandzlik

    ChrisHandzlik

    Joined:
    Dec 2, 2016
    Posts:
    205
    Thanks for your interest @CoffeeOD, @ProtoPottyGames.

    I've sent you voucher codes in PM.

    If you have any questions please reply to this thread so we can build FAQ/knowledge base here.
     
  5. EN_Games

    EN_Games

    Joined:
    Feb 18, 2017
    Posts:
    9
    Hi .
    I would like to test it.
    Kind regards
     
  6. Fsilva

    Fsilva

    Joined:
    Mar 31, 2015
    Posts:
    36
    HI,
    I would like to have one voucher please, this project looks amazing!
     
  7. johaswe

    johaswe

    Joined:
    Sep 13, 2018
    Posts:
    28
    Hi there!
    If you have any vouchers left i could try it and provide feedback. Looks cool!
     
  8. ChrisHandzlik

    ChrisHandzlik

    Joined:
    Dec 2, 2016
    Posts:
    205
    Hi @EN_Games, @Fsilva, @johaswe, thanks for your interest,

    I've send you voucher codes in PM.

    If you have any questions please reply to this thread so we can build FAQ/knowledge base here.
     
    EN_Games likes this.
  9. tbgames3000

    tbgames3000

    Joined:
    Mar 3, 2017
    Posts:
    3
    Hi,

    This looks nicely made and a good solution for a vr inventory system. Do you think you could provide me with a voucher? I'll give you feedback once I test it out.
     
  10. ChrisHandzlik

    ChrisHandzlik

    Joined:
    Dec 2, 2016
    Posts:
    205
    Hi @tbgames3000, sorry for late reply - unfortunately there's no more vouchers.