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[Released] Hyper Card - Hearthstone card like shaders

Discussion in 'Assets and Asset Store' started by Enixion, Oct 16, 2017.

  1. Enixion

    Enixion

    Joined:
    Mar 13, 2017
    Posts:
    1
    You always wanted to create your own card game but you have no clue how to handle the visual effects?

    This is the right place, Hyper Card is made for you!

    Links :
    Asset store
    Website
    Support (english and french)

    Features :



    Some games (such as the very well-known "Hearthstone" from Blizzard®) bring life to their cards and statics illustrations by using astonishing effects. So does HyperCard.



    For example:
    Apply a distortion effect on the illustration of your character and enjoy his clothes moving with the wind.
    Apply the very same effect on a picture of a fireball, it will bring it to life miraculously!

    With a few means and a set of good images, create amazing realistic and professional-looking effects.

    Hyper Card is a dedicated solution for making playing cards that includes several scripts and many effect styles. Try to combine them!

    Many settings will help you to create cleverly the effects of your dreams.
    In a blink of an eye, you will be able to import your images (cards background and illustrations) and let your creativity be your guide!

    The shader contains a base layer and several FX layers :
    - Base layer : supports a RGB channels blend mask to define the shape and the customisable areas of the cards (artwork, price, rarity).
    - FX Layer 1 : supports up to 3 distortion/displacement effects based on a RGB channels blend mask.
    - FX Layer 2 : supports an alpha channel mask and an overlay texture that you can move/distort/colorize...
    - FX Layer 3 : supports customisable periodic & fading effects.
    - Parametrable outline with possible distortion/colorization.
    - Support dissolve/burn maps.
    - Support sprite sheets.
    - Support cubemaps.
    - Holographic effects.
    - Black and white filter.
    - Customisable name, description and price ! (optionnal)
    - Customisable attack and life ! (optionnal)
    - Full code source.
    - Card design & artworts included.
    - Demo scene & prefabs included.





    Hyper Card has been designed and optimised for high performance (including mobiles).
    It is well maintained and many nice features are added on a regular basis.

    Note : Hyper Card requires the fantastic TextMesh Pro (it's now free !) to display texts.

    Change log:

    V 1.2

    - [New] Holographic FX & Cubemap support.
    - [New] Card Blend FX: a new handy feature to add a texture over the whole card and tint it.
    - Added “Attack” and “Life” properties.
    - [Sprite sheets] Now supports black and white effect.
    - [Editor] The name of processed textures is now a random Guid.
    - [Editor GUI] Wordwrap for text areas.
    - Minor fixes.

    V 1.1:

    - [New] Sprite sheets support !
    - [Performance] Title, description and price have now references.
    - [Performance] Caching Renderer component which is faster than calling GetComponent<Renderer>().
    - [Performance] Added a Disabled property to disabled computed effects on demand.
    - [Edit Mode] Cards won’t become invisible anymore in edit mode after script recompilation.
    - [Edit Mode] Show/hide TMP child objects (HideFlags on title, description and price).
    - [Custom Inspector] On Unity Personal Edition (Free), the buttons were too light in comparison to the light gray background.
    - [Misc] Price type changed from int to string.

    Special thanks to Ilmari Oranen for his highly detailed feedback.
     
  2. OP3NGL

    OP3NGL

    Joined:
    Dec 10, 2013
    Posts:
    267
    bought & imported your plugin into 2018.2.14, your prefab is broken
    unable to view TMP on the card!
     
  3. MengLin

    MengLin

    Joined:
    Jun 23, 2017
    Posts:
    8
    1. outline doesn't work , title, description and price are missing component Screen Shot 2019-02-28 at 12.51.21 pm.png Screen Shot 2019-02-28 at 12.50.44 pm.png
     
  4. duartedd

    duartedd

    Joined:
    Aug 1, 2017
    Posts:
    150
    Hello Is there a way to make this work with Screen space overlay instead of camera or world space?
    Like for instance i saw this render to image script?
    thanks !
    Duarte