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[RELEASED] Hydrogen Framework

Discussion in 'Assets and Asset Store' started by Reapazor, Nov 18, 2013.

  1. Reapazor

    Reapazor

    Joined:
    Jun 19, 2008
    Posts:
    173
    Hey Everyone,

    While it's been out for a while, I thought I would hold off on posting anything on here till it had some substance to it

    We've been using Unity for quite some time at dotBunny and have developed an incredible backlog of stuff that might be useful to other developers. So, we are releasing, what we call the Hydrogen Framework, which will contain lots of useful functionality ... all for FREE. We will continue to add on to this framework as time progresses and as we see what people need/want.

    What's in the latest v1.1.0:

    · Object Pools
    · TestFlight / FlightPath Support (Mobile Only)
    · Helper Functions

    Asset Store | Vimeo Channel

    I guess this might be a bit disruptive to all those paid providers of TestFlight integrations, or Object Pooling solutions. Although, they probably have more time invested in creating fancy editors for their stuff then we do.

    There will be a small update shortly moving the Menu's around to be properly aligned with Unity's native options, as well as a little better logic with how installation is done of TestFlight.
     
  2. Reapazor

    Reapazor

    Joined:
    Jun 19, 2008
    Posts:
    173
    · Web Pools (MailChimp API Example)
    · Dynamic Input Manager
    · Serialization (JSON/INI)
    · Class Library Documentation
     
  3. lazygunn

    lazygunn

    Joined:
    Jul 24, 2011
    Posts:
    2,749
    I'm not sure this is one of those things that will get lots of replies because its not some big WOWCOOL feature thing and the functionality is so scattered, but this is a very nice thing to do and i can imagine a lot of it will be useful eventually, so i'll bookmark it, get it on my assets list in the store and probably use it when the need comes up and i remember its in my list, cheers!
     
  4. Reapazor

    Reapazor

    Joined:
    Jun 19, 2008
    Posts:
    173
    So very true :) It's one of those things where we are just providing things as they come up and are found useful to people. It is getting noticed by a few people and that makes us happy :D
     
  5. Reapazor

    Reapazor

    Joined:
    Jun 19, 2008
    Posts:
    173
    Some new additions ...

    · Audio Stack
    · In-Game Debug Console
    · Threaded/ThreadPool Jobs
    · Multi Threaded Mesh Combiner
     
  6. khan-amil

    khan-amil

    Joined:
    Mar 29, 2012
    Posts:
    206
    got the occasion of messing around with the package.

    As said, it's a lot of scatterred things, but the testflight implementation alone is a great asset, as we postponed testflight use for months due to lack of time to fiddle with it, so, thanks :D

    I tried to install the documentation on Visual studio, but didn't seem to work.
    I copied the xml file where indicated on your website, but maybe I need to set something on visual studio as well?
     
  7. Reapazor

    Reapazor

    Joined:
    Jun 19, 2008
    Posts:
    173
    Hmm ... to be honest ... I haven't checked the placement for Visual Studio in years. I'll look into it :)
     
  8. azjata

    azjata

    Joined:
    Sep 27, 2012
    Posts:
    7
    Hey,
    I was wondering if there is (i think there is not) possibility to use PlayScheduled using Hydrogens AudioStack.
    For my application I need perfect audio timing so it would be awsome to have it there.
     
  9. khan-amil

    khan-amil

    Joined:
    Mar 29, 2012
    Posts:
    206
    well, if you don't see I'll try to look into it.

    The console debugger in game working on mobile is already worth picking your package :)
     
  10. Girl + Robot

    Girl + Robot

    Joined:
    Nov 30, 2009
    Posts:
    74
    Did you ever find out where the Unity.xml was supposed to go, as placing it in the location specified on the web page, didn't add docs to VS 2012. Would love to make use of this feature.
     
  11. Reapazor

    Reapazor

    Joined:
    Jun 19, 2008
    Posts:
    173
    I'll see about adding something, but I have a feeling 'developments in the future' will remove that need for ya.

    Hmm that I haven't had any luck sorry :( I haven't used windows in a while... and google is not being useful currently.
     
  12. rickyalbert

    rickyalbert

    Joined:
    Jul 18, 2014
    Posts:
    1
    Hi everybody, I copied the Unity.xml in the correct folder but I can't see documentation. Anybody has a solution? Thanks
     
  13. Girl + Robot

    Girl + Robot

    Joined:
    Nov 30, 2009
    Posts:
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    Rickyalbert, I have had ZERO luck so far, and I really wish it was working, would be amazing to have the docs inline ;(...
     
  14. Reapazor

    Reapazor

    Joined:
    Jun 19, 2008
    Posts:
    173
    Has anyone googled for their version where to put it? Also, UnityVS i believe puts it in the right position (so we could find out from their placement).

    If I had a VM with VS installed I would be helpful, but I sort of gave up on windows :/
     
  15. Girl + Robot

    Girl + Robot

    Joined:
    Nov 30, 2009
    Posts:
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    UnityVS doesn't seem to put anything anywhere in regards to the documentation, I tried to type in the same example that is shown on your website, and what the inline docs are supposed to look like. It didn't work, all I got was the built in function signature telling me what were the expected types. I am using UnityVS for VS2012.