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Assets [RELEASED] HQ Residential House

Discussion in 'Works In Progress - Archive' started by NOT_Lonely, Sep 30, 2015.

?

Do you expect this asset?

Poll closed Nov 13, 2015.
  1. Yes :)

    11 vote(s)
    78.6%
  2. No :(

    3 vote(s)
    21.4%
  1. NOT_Lonely

    NOT_Lonely

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    New video of the light switches work)
     
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  2. Defcon44

    Defcon44

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    really impressive :eek:

    good job !
     
  3. NOT_Lonely

    NOT_Lonely

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    Thank you!)
     
  4. NOT_Lonely

    NOT_Lonely

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    Hey guys!
    I am happy to tell that HQ Residential House has been submitted for review and will be available at Asset Store after 7-10 days!
     
  5. Defcon44

    Defcon44

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    That is a BIG GOOD MONDAY NEWS :D !!!

    What is you'r next plan now ? ^^
     
  6. RonnyDance

    RonnyDance

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    Getting his coffin asset to Unity5 PBR and adding one special coffin! Right?!? ;)
    Very nice House btw Vitaly! If I woulld work on a present date game this would be an asset for me!
     
  7. NOT_Lonely

    NOT_Lonely

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    Haha)) now I'm waiting for release to see how it will sell)
     
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  8. NOT_Lonely

    NOT_Lonely

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    Making of)

     
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  9. sluice

    sluice

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    Unity are taking their time to approve this beauty...
     
  10. NOT_Lonely

    NOT_Lonely

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    Hey guys!
    I'm happy to tell that HQ Residential House has been released on Unity Asset Store!
    You can get it now: http://u3d.as/kL3

    And here is the video demo which I didn't showed you earlier.

     
  11. Defcon44

    Defcon44

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    AWESOME :D

    I take it right now :DDD
     
  12. NOT_Lonely

    NOT_Lonely

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    Hi! Thank you! :) looking forward for your review on the store!
     
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  13. NOT_Lonely

    NOT_Lonely

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    Hey guys!
    What do you want to see in the next versions of this asset?

    What I plan to do:
    - furniture and small props for the whole house;
    - basement (door under stairs);
    - outdoor props (ground lamps, lawn mower, small decorative fence, sidewalk);

    Post your ideas here and I will release it as a free update!
     
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  14. GameTechnix

    GameTechnix

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    Congrats on the release!
     
  15. ThunderTruck

    ThunderTruck

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    Hi,
    I bought all yours awesome assets...
    For the update, can you decorate the room with the fireplace in Christmas style?
     
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  16. NOT_Lonely

    NOT_Lonely

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    Thank you!
     
  17. NOT_Lonely

    NOT_Lonely

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    Thank you! Yes, it's interesting idea)
     
  18. jayimagination

    jayimagination

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    - You mentioned sidewalk but different sections to create a neighborhood. Example striaght, curb, intersection part, and "L" shape.

    - Driveway outside the garage.
    - Cabinets with openable doors in the kitchen, refrigerator with openable door, oven with openable door.

    - Kitchen table with chairs, beds for the rooms, dressers, televisions, couch, sofa, coffee table, washer and dryer unit.

    - Smoke detectors and thermostats.

    - Also make the yard fence. A wooden fence that is breakable and the glass to the windows breakable as well.

    That's my list..Again awesome asset!!
     
  19. Defcon44

    Defcon44

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    Hey,

    I come back to see if you'r are any news for us :p
     
  20. NOT_Lonely

    NOT_Lonely

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    Hey guys!
    New version available now :)
    There are code fixes and improvements and sound FXs for all interactive objects :)
     
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  21. quack696

    quack696

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    Hey are you still modeling the basement for the house? If so, how is that coming along. This is already a great asset but it would be a must-have when the basement is in there. Cheers!
     
  22. NOT_Lonely

    NOT_Lonely

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    Hi!
    Now I'm making other project, but after finish it I will update the house with more objects and basement)
    And thank you!
     
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  23. zero_equals_zero

    zero_equals_zero

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    Is this a modular house? I would buy it if I can make my own interiors.
    That would be great. If this is not modular I won't be able to use it.
    Thanks for your reply.
     
  24. NOT_Lonely

    NOT_Lonely

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    Hi! It's not modular, I'm sorry :( But you can move all props inside and change wall, floors and ceiling textures.
     
  25. iamthwee

    iamthwee

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    How you get the lampshade looking so good?
     
  26. NOT_Lonely

    NOT_Lonely

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    It's achieved with SE Natural Bloom asset)
     
  27. zero_equals_zero

    zero_equals_zero

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    Thanks, that's too bad. But maybe you can provide some wall pieces (various lengths and endings (so you can build I am thinking about Full length / half / third), doors with listings and wall (long wall, short wall), wall corners (inside / outside corners (so you can create inner rooms or outer corridors etc) in order to create custom rooms.

    I think this would not only benefit me but others who want to purchase the pack. Modularity is always fun, but I know this might not be the set up of this project.

    Don't get me wrong the house looks awesome and I don't want to put you into more work, just thinking out loud for what I would need in a future game i am planning ;)
     
  28. NOT_Lonely

    NOT_Lonely

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    It's very good idea, but very hard to make it with interior and exterior together. But you always can remove all pre-modeled rooms and use ProBuilder tool from @yahodahan to make good own interiors)
     
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  29. Defcon44

    Defcon44

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    Hey,

    Any little screenshot of the next update ? ^^
     
  30. Defcon44

    Defcon44

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    Hi,

    I have a little question about you'r house model, i use it in my level 02 (City Level) and i have 7247 Batches but when i deactivate you'r prefab (six in my scene) i get 4200 Batches ... :O !

    So, i want to know if you are any idea for keep you'r prefab in my scene and lose batches ?

    Thanks :)
     
  31. Defcon44

    Defcon44

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    little up :s
     
  32. NOT_Lonely

    NOT_Lonely

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    Hey! It depends on lighting that you are using, because realtime lighting give many batches.
     
  33. beachkid

    beachkid

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    How did you make the lights in the lamp work in unity? I'm planning my own house for a horror game i'm currently making been trying to figure it out for a while now
     
  34. NOT_Lonely

    NOT_Lonely

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    I use emission map in Standard shader. Also I use bloom camera effect to achieve these glow halos.
     
  35. beachkid

    beachkid

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    Ahh ok imma try that
     
  36. Smolli

    Smolli

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    Hi NOT_Lonely,

    I just bought your house and having a slight problem with the FPS-Controller. Any idea what the problem is?
    I created a new 3D project, imported your Asset, then imported the standard assets into this Project and readjusted the player settings ;) added the effects, deleted much of the standard assets folders that provoked compiler errors, since I wouldn't need them for your scene. The errors are gone but something is still amiss.
    DemoScene.unity - House_Test - PC, Mac & Linux Standalone (Personal) <OpenGL 4.1>.jpeg
    But besides that the first impression is very nice. :)
     
  37. NOT_Lonely

    NOT_Lonely

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    Hi! Thank you for purchasing my asset!
    About your problem: this looks like you have deleted RigidbodyFirstPersonController_custom.cs script from the project. You can simply change it with the same from Standard Assets package.
    For more info, please, see Readme.txt in the root folder of my asset.
    Thank you again! =)
     
  38. Smolli

    Smolli

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    Hi! Wow, that was a fast reply :)

    But as you can see in the screenshot, the script is there and also assigned to the FPSController. Reassigning didn't help either.
     
  39. Smolli

    Smolli

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    Ok, I got, very simple :) The filename was not identical with the class name, I simply renamed the file to omit the _custom, that's all

    Cheers
     
  40. NOT_Lonely

    NOT_Lonely

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    Ah, very good!
    I'm really happy that you solved this problem :)
     
  41. Smolli

    Smolli

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    Very nice but a few quirks still:

    1. From the garage back it wasn't easy to get out. Somehow I got blocked.
    2. When I close the house door from inside, I couldn't move anymore, only look around. I had to stop the playmode.
    3. Some console errors:
    3.1.
    DoorRoom_narrow 3: you can set a padlock prefab.
    UnityEngine.Debug:LogWarning(Object)
    DoorScript:AddLock() (at Assets/HQ_ResidentialHouse/Scripts/DoorScript.cs:151)
    DoorScript:Start() (at Assets/HQ_ResidentialHouse/Scripts/DoorScript.cs:126)
    3.2.
    Invalid editor window UnityEditor.FallbackEditorWindow
    UnityEditor.EditorApplicationLayout:FinalizePlaymodeLayout()

    Could you fix this or tell me how to fix it?

    Thanks!
     
  42. NOT_Lonely

    NOT_Lonely

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    1,2. Can't understand your problem. I have no problems with walking anywhere in the house.
    3.1. It's not an error, it's a notification that you also can use padlock prefab with the door.
    3.2. It's not about my asset, see this thread: http://forum.unity3d.com/threads/invalid-editor-window.103833/
    :)
     
  43. Smolli

    Smolli

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    1,2 Hmm, I'm much to good in finding bugs :), not so much of a problem as not too terrible to fix. If I encounter it again I'll have a deeper look.
    3.1 Ok, I have no idea what that means, I'll search around to find the meaning.
    3.2 Thanks for the link!
     
  44. NOT_Lonely

    NOT_Lonely

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    It's about that you can use an padlock (like this: https://skfb.ly/EXYL) model with my doors. If you don't want to see this notification, you can simply delete this line of code in the Door.cs.
     
  45. Smolli

    Smolli

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    Ohhhh, now I understand, it's about a 'real' padlock, not some option or so :)
    Ok, thx!
     
  46. Sphelps

    Sphelps

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    Thought about buying this asset but as I read are you still going to add more to the house?
     
  47. NOT_Lonely

    NOT_Lonely

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    Hi!
    Yes, I just finished my other asset, and now I'm going to work on huge update for this house.
     
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  48. Sphelps

    Sphelps

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    Do you think it would look good in VR
     
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  49. NOT_Lonely

    NOT_Lonely

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    Yes! I think it's good for Oculus rift or something similar)
     
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  50. NOT_Lonely

    NOT_Lonely

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    Hi guys!
    I've started work on the huge update for HQ Residential House. In this update you will see all needed furniture and small props for this house. First model already done.
    WARNING! The price will be increased after release of this update. All who already bought this asset will get the update for FREE!
     
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