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[RELEASED] Horse Animset Pro 3

Discussion in 'Assets and Asset Store' started by Malbers, Dec 22, 2015.

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Horse Animset Pro 3 Priority Features (* Complexity)

Poll closed Feb 15, 2017.
  1. Combat While Riding (Melee) ***

    13 vote(s)
    50.0%
  2. Combat While Riding (Ranged) ****

    14 vote(s)
    53.8%
  3. Pegasus **

    6 vote(s)
    23.1%
  4. Cart/Carriage/Wagon Pull **

    11 vote(s)
    42.3%
  5. Horse Sounds *

    12 vote(s)
    46.2%
  6. More & Stable Integrations (Realistic FPS Prefab, UFPS, Otti's, Opsiive TCP... etc) **

    16 vote(s)
    61.5%
Multiple votes are allowed.
  1. starfoxy

    starfoxy

    Joined:
    Apr 24, 2016
    Posts:
    184
    Just purchased and must say, incredible work here! Wow!

    Digging in for use in my game and am REALLY looking forward to Opsive Behavior Designer integration and a rifle weapon. :)
     
  2. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    hi, is there any way to integrate this with photon fusion?
     
  3. javanoob

    javanoob

    Joined:
    Aug 15, 2012
    Posts:
    64
    anyone have a video to skin and add bones to your own meshes by any chance ?
    cant seem to find any info on using own models ?

    EDIT Had to say Just paid £27 for this and a LOAD of other items ..Humble Bundle FTW !!!!!!!!!
     
    Last edited: Aug 31, 2023
  4. nanditho

    nanditho

    Joined:
    Jan 10, 2018
    Posts:
    27

    Tell me what script and flow i can do to add new skill in HAP?

    Thanks
     
  5. nanditho

    nanditho

    Joined:
    Jan 10, 2018
    Posts:
    27
    Can you tell me the flow to add new skill in HAP? Thanks
    I like to add some rolling skill after jump landing.
     
  6. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    Hey @nanditho
    Please join me on Discord... I'm more active there https://discord.gg/EzZGTxD3zZ
     
  7. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,294
    I've been toying around with the Horse Armor asset for HAP. It's really good

     
    hopeful likes this.
  8. tikeshvaishnav

    tikeshvaishnav

    Joined:
    Aug 1, 2018
    Posts:
    8
     
  9. justbake

    justbake

    Joined:
    Feb 20, 2018
    Posts:
    2
    Hello, UMA generates their bones at runtime. I was wondering if there is any easy way to set the transforms needed at runtime for the Rider and Weapon manager components. thanks.