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[RELEASED] Horse Animset Pro 3

Discussion in 'Assets and Asset Store' started by Malbers, Dec 22, 2015.

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Horse Animset Pro 3 Priority Features (* Complexity)

Poll closed Feb 15, 2017.
  1. Combat While Riding (Melee) ***

    13 vote(s)
    50.0%
  2. Combat While Riding (Ranged) ****

    14 vote(s)
    53.8%
  3. Pegasus **

    6 vote(s)
    23.1%
  4. Cart/Carriage/Wagon Pull **

    11 vote(s)
    42.3%
  5. Horse Sounds *

    12 vote(s)
    46.2%
  6. More & Stable Integrations (Realistic FPS Prefab, UFPS, Otti's, Opsiive TCP... etc) **

    16 vote(s)
    61.5%
Multiple votes are allowed.
  1. Malbers

    Malbers

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    The Update is on pending review!! ;)
    a lot of new goodies!!
     
  2. Imranbaloch

    Imranbaloch

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    Waiting, any estimate how long review takes? Thanks
     
  3. MaximilianPs

    MaximilianPs

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    I have an iusse with dismount animation and the Synty character, any tips to fix it?

    upload_2020-9-17_13-41-2.png
     
  4. Malbers

    Malbers

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    It should be out this Monday

    Hey there!

    Yes! I see the picture, but can you be a bit more specific?
    Is there an error on the console?
    can you make a quick video so see what's happening...
    and also/.... is that the Game Creator Character controller?
     
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  5. Malbers

    Malbers

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    Last edited: Sep 21, 2020
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  6. MaximilianPs

    MaximilianPs

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    No error in the console,
    I'll make a video ASP, anyway it just play the animation as you can see in picture... his legs goes crazy while the rest still fine.
    I'm using your controller until the animation is finished then I will enable the CharacterController from GameCreator and disable yours.
     
  7. vorokoi

    vorokoi

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    GC's foot IK can interfere with HAP so be sure to disable that as well
     
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  8. Rowlan

    Rowlan

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    oh yes, thanks a lot for the free update :)

    wings.jpg
    wings2.jpg
    wings3.jpg
     
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  9. Rowlan

    Rowlan

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  10. Malbers

    Malbers

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  11. Rowlan

    Rowlan

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    Here's in motion:



    Excellent addition Malbers :)
     
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  12. MaximilianPs

    MaximilianPs

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    Indeed it was caused by Feet IK, thank you :)
     
  13. Rowlan

    Rowlan

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    I thought I'd try the same scene with Forest Huntress that got released today by Dary Palasky for free:

    1.jpg
    2.jpg
    3.jpg
    4.jpg
    5.jpg
     
  14. TaylorCaudle

    TaylorCaudle

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    Is the new update working with the newest 2.5.3 Invector TPC?​
     
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  15. eaque

    eaque

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    Hi,
    1st, many thanks for Pegasus!!! amazing update!
    IS there a way to have an input mapping integration for joypad?
     
  16. christougher

    christougher

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    Last edited: Sep 29, 2020
  17. HeyBishop

    HeyBishop

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    So excited I got to purchase this asset! I got it yesterday, I think it is going to have a huge impact on my game.

    Unfortunately, I'm having a problem - using Unity 2019.3.14f1. In the demo scene, I'm getting the following errors:
    rigidbody.velocity assign attempt for 'Rider AC Combat' is not valid. Input velocity is { NaN, NaN, NaN }.
    UnityEngine.Rigidbody:set_velocity(Vector3)
    MalbersAnimations.Controller.MAnimal:OnAnimatorMove() (at Assets/Malbers Animations/Common/Scripts/Animal Controller/MAnimalLogic.cs:967)

    rigidbody.velocity assign attempt for 'Horse Realistic' is not valid. Input velocity is { NaN, NaN, NaN }. ...

    rigidbody.velocity assign attempt for 'Horse Realistic Pegassus' is not valid. Input velocity is { NaN, NaN, NaN }. ...

    I sometimes get the same error in my own scene. The issue is inconsistent. Sometimes it's the horse, sometimes it's the Rider.
     
    Last edited: Sep 27, 2020
  18. Artini

    Artini

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    Just wonder, if it is possible to exchange the mesh (to another horse) in the HAP?
    I have found explanation, about how to change meshes for the raider, but not the horse itself.
    Is it possible at all?
    If so, could you please write some short guide about that.
    Just found some video on Animal Controller:

    but written, short guide would be greatly appreciated.
     
    Last edited: Sep 27, 2020
  19. MaximilianPs

    MaximilianPs

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    Any Idea on how can let GameCreator's Behaviors (NPC) to drive the HorseController?
     
  20. OldGamer

    OldGamer

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    Hap 4.2b for Invector Shooter Template v2.5.3 please
     
  21. CrandellWS

    CrandellWS

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    How do I get the Pegasus?
     
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  22. HeyBishop

    HeyBishop

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    Pegasus comes with the Horse Animset Pro!
     
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  23. Malbers

    Malbers

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  24. Malbers

    Malbers

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    For any GamePad you can change all the Inputs from Keys to Input Type ... and map those to your game pad in the Unity Input Manager:
    upload_2020-10-8_19-5-47.png
     
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  25. eaque

    eaque

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    I see! Thanks! I missed the "All Types = Input" i guess.

    I only changed the keys to joypad refs and i couldn't fly up, it was always "Space".....gonna try that!

    And thanks again for Pegasus!!!! what an update!
     
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  26. TaylorCaudle

    TaylorCaudle

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    Hey so maybe I missed an update step, but the dragons are now not turning with the Camera, and the horses are doing this weird snap-back animation thing. Instead of blending, they sort of just snap from one animation to the other.

    And the Wings seem to work, but when i try to fly, the horse body animation stops, and I can only go forward and back. UpDown input is created, etc.

    EDIT: reimported both packages, works properly now
     
    Last edited: Oct 12, 2020
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  27. Malbers

    Malbers

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    Here's some progress about the Integration with UCC we made, thanks to Justin!
     
  28. Bauschen

    Bauschen

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    Happy version 4.20 everybody!
     
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  29. wood333

    wood333

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    About 1 1/2 years ago I noticed my rider could sometimes mount when outside the horse colliders. I commented at the time but let the issue go then. Now I learn I can recreate this issue in the latest HAP 4.2c in your HAP Call Horse Scene. It seems the ability to mount can get stuck on, and rather than call the horse, the rider zooms to the horse and then mounts. Looks like this:

    Mounting From Afar.PNG MFA 3.PNG
     
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  30. Malbers

    Malbers

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    Thanks you ^^
    I'll try to reproduce it
    If you can capture that bug in a video that would be awesome!
     
  31. wood333

    wood333

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    This forum won't take my mp4, but the bug is easily reproduced. 1. Run up toward the mount's left shoulder. 2. The "F" mount symbol appears. 3. Back straight away, "F" stays on.

    One.PNG Two.PNG Three.PNG

    I can reproduce it every time if I run at the mount left shoulder, but it can occur at other places around the mount.
     
  32. Malbers

    Malbers

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    You can upload videos to https://streamable.com ;)

    I'm trying to reproduce it with no luck :(

    Are you using the latest version from the Asset Store? HAP 4.2c ?
    Also which unity version are you using?
     
    Last edited: Oct 14, 2020
  33. wood333

    wood333

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    Unity 2018.4.25
    HAP 4.2c
    Try this:
    load call horse demo scene
    play scene
    walk over to the horse.
    mount
    dismount
    mount
    dismount
    stand beside the horse for a few seconds
    mount
    dismount
    walk away - the "F" symbol should stay on.
    If not, run to the horse, then away a few times. The "F" symbol sometimes sticks.
    I will try to use the video site you suggested.
    Once the "F" symbol sticks it is easier to reproduce. If you don't ever mount, you will not see the issue.
     
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  34. wood333

    wood333

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    the vid
     
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  35. Requiemus

    Requiemus

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    Hi. Maybe somebody will able to help me. I've purchased Horse Animset and I'm very happy with it. Just I have one problem - when I imported Rider with default controller, aim is distorted - it looks to the ground. I went that far that I copyed everything from the demo scene's setting(Experimental combat demo scene) but aim still not works. Main Camera under FreeLook Camera Rig doesn't change on X and Y axis. What I am doing wrong? :/
     
  36. Malbers

    Malbers

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    I think the problem is the Camera Wall Stop script which interfieres with the Camera State System... Try disabling it.
     
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  37. Malbers

    Malbers

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    Here are some Tiny additions to the Human Controller ^^


    Found it ^^ the Mount Trigger were not resseting the Rider reference when they were disabled



    NEW UPDATE TOMORROW! :D :D :D
     
    Last edited: Oct 18, 2020
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  38. Requiemus

    Requiemus

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    Yes, that was it. Thank you very much.
     
  39. TaylorCaudle

    TaylorCaudle

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    I'm also getting this issue, It seems to be related to dismounts. If you dont exit properly.
     
  40. Malbers

    Malbers

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    I solve it on Today's update ^^

    @wood333 Try the new version and tell me if the bug is still there
     
  41. Malbers

    Malbers

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  42. wood333

    wood333

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    I tried very hard to reproduce the bug....but I CAN'T !!!:)
     
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  43. Rowlan

    Rowlan

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    Tried a Path Tracer

    hap rt 1.jpg
    hap rt 2.jpg
    hap rt 3.jpg
     
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  44. Almighti3

    Almighti3

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    Hi,

    Firstly, Thank you for such an amazing product.

    I have a question about your AI script. Do you have one that does not use NavMesh? is it possible to use your script without NavMesh because I am using a different path finding solution? Or should I just write my own AI controller based on yours?

    thanks in advance.
     
  45. Malbers

    Malbers

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    Thank you for your kind words!

    No, I don't have another solution that doesn't use Unity's NavMesh.
    Which other solution are you using?
     
  46. Denvzla

    Denvzla

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    Is the new update working with the newest 2.5.4 Invector TPC?
     
  47. Malbers

    Malbers

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    Hey there!
    I just found out that Invector has again updated his asset `( >﹏< )′
    I'll check if the integration is broken .... again (sigh*)
     
  48. Malbers

    Malbers

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    IMPORTANT NOTE:

    Next HAP and Animal Controller Update will be use Unity 2019.4 LTS

    This is required to make Cinemachine the Default Camera System.
    Adding again Cloth to the Horse Mane and Tail
    Removing old bugs from Upgrading from older version of Unity.
    And many needed features that comes with the latest Unity LTS version.
     
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  49. Malbers

    Malbers

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    Invector Integration has been updated to HAP 4.2.1 Invector 5.2.4
     
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  50. BryanO

    BryanO

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