Hello guys, I've been long working in a new shmup pack. This is the result of the current version, I've just submitted to asset store. Ultimate Shmup Starter Pack version 2.0 Main Features - Easy Weapon Setup Create weapon behaviors that will modify where your bullets point when they're fired. Target player. Create bullet bursts. Create bullet burst with angled steps. Create multiple bullet spawn points all fired at once. - Easy Bullet Action Setup. You'll define bullet patterns without any bullet_ml or anything extra just the editor and stacking actions. Create bullet acceleration. Change bullet direction. Target player for some time. Destroy the bullet. Rotate the bullet. Set bullet speed. Missile like targetting. etc. - Unit Actions Setup: Unit behaviors are also controlled using the editor. You can give them animations to direct the different steps of their behavior. Fire weapons from the animation event. Set them different entry, stay, exit animations. - Unit Actions Preview. All actions for enemies will be previewed in the editor, as you attach a new animation you'll see where the animation will move the unit. Animations control the UnitTarget, so the unit will move to that point. You'll preview where the unit will direct the target to move in the editor. You can stack multiple animations to create thrilling new behaviors. Other Features Pooling System, for units, bullets and particles. Sound Manager. Unity Postprocess Stack. 3D Movement using a game area scheduling. Fully working sample Scene. Utility library that will serve for multiple games. Already setup several bullet, enemies, and player prefabs.