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[ 2021 ] Hierarchy Pro - Auto HighLighter

Discussion in 'Assets and Asset Store' started by mr_duke, Jul 2, 2017.

?

What kind of updates would you like to see for this assets?

  1. update for highlighter (interface, features)

  2. update for bookmarks (interface, features)

  3. update for project view (revert bottom, other features)

  4. update for top bar (position, features)

  5. update for right mods (display style, additional mods)

  6. other update (type what kind)

  7. fix bugs (type what kind of bugs)

  8. less price

  9. video tutoriasls, reviews

  10. site, help page, wiki page, documentations, etc

Multiple votes are allowed.
Results are only viewable after voting.
  1. flippingkiwi

    flippingkiwi

    Joined:
    Jan 23, 2017
    Posts:
    7
    I'm very unhappy at upgrading to the most recent version of Hierarchy Pro, only to find functionality has been REMOVED and put in a NEW, MORE EXPENSIVE version. Specifically, the ability to text colour settings, and the hypergraph.

    Can I please get an upgrade to the Extended version, since that has the functionality I specifically purchased this asset for?
     
    Last edited: Dec 2, 2020
  2. Meishin

    Meishin

    Joined:
    Apr 12, 2019
    Posts:
    26
    Hi !

    I got this new error message since i installed Hierarchy Pro which is quite annoying (its blocking completely Unity until i restart it, and it's occurring mostly every time i first launch unity);

    Code (CSharp):
    1. NullReferenceException: Object reference not set to an instance of an object
    2. UnityEditor.UIElements.UIElementsEditorUtility..cctor () (at <9ddd600ae5964fe0b21a870e08c53748>:0)
    3. Rethrow as TypeInitializationException: The type initializer for 'UnityEditor.UIElements.UIElementsEditorUtility' threw an exception.
    4. UnityEditor.UIElements.UIElementsEntryPoint.CreateRoot () (at <9ddd600ae5964fe0b21a870e08c53748>:0)
    5. UnityEditor.UIElements.UIElementsEntryPoint.GetRootVisualElement (UnityEditor.EditorWindow window) (at <9ddd600ae5964fe0b21a870e08c53748>:0)
    6. UnityEditor.EditorWindow.get_rootVisualElement () (at <9ddd600ae5964fe0b21a870e08c53748>:0)
    7. UnityEditor.SettingsWindow.SetupUI () (at <9ddd600ae5964fe0b21a870e08c53748>:0)
    8. UnityEditor.SettingsWindow.OnEnable () (at <9ddd600ae5964fe0b21a870e08c53748>:0)
    9. UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
    10. UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
    Checked it on Unity Forums but could not get a fix so i wondered if anyone with Hierarchy Pro encountered this ?
     
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  3. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Code (CSharp):
    1.     using UnityEngine;
    2.     using System.Collections;
    3.     using UnityEditor;
    4.  
    5.     public class RemoveHierarchyPro : Editor
    6.  
    7.     {
    8.  
    9.         [MenuItem("Tools/HierarchyPro/Remove HierarchyPro Object")]
    10.         static void Init()
    11.         {
    12.  
    13.             GameObject go = GameObject.Find("DescriptionHelperObject");
    14.  
    15.             if(go != null)
    16.                 GameObject.DestroyImmediate(go);
    17.  
    18.         }
    19.  
    20.     }
    21.  
    no, maybe you have to clear the cache of the asset store in your application data folder documents
    this applies only to the new plugin version, you can use legacy code, previous version located in the zip archive, all the previous functionality is available for the legacy version, colors and so on (old version is now published with a source code for all users)
     
  4. danielesuppo

    danielesuppo

    Joined:
    Oct 20, 2015
    Posts:
    331
    Thank-you for your reply, but the problem is that in "My Assets" I can see "Hierarchy PRO", so it's fine, but when I import it I have the free version.
    Do you think is a cache issue?
     
  5. DragonFist22

    DragonFist22

    Joined:
    Mar 28, 2018
    Posts:
    14
    I keep getting this:

    Assets\EModules\Hierarchy\SharedFolder\DescriptionRegistrator.cs(15,9): error CS0234: The type or namespace name 'RegistrateDescription' does not exist in the namespace 'Utilities' (are you missing an assembly reference?)

    And the module no longer works.
     
  6. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Hmm, don't think, thank you for informing, I thought the problem was not related to the asset
    Thanks. I will check it for next update. Maybe this problem is related to assembly definition file. In anyway, sorry for this inconvenience and delay.
     
  7. Lieene-Guo

    Lieene-Guo

    Joined:
    Aug 20, 2013
    Posts:
    547
    upload_2020-12-16_16-48-41.png
    What happened? Unity 2020.1.15
     
  8. danielesuppo

    danielesuppo

    Joined:
    Oct 20, 2015
    Posts:
    331
    Hello, and Merry Christmas!
    Maybe would it be possible, as a Christmas gift, to have the Hierarchy PRO version downloadable for registered users, from the Package Manager?
    It would be really nice... :/
    Many thanks
     
  9. dsilverthorn

    dsilverthorn

    Joined:
    May 14, 2017
    Posts:
    839
    mr_duke likes this.
  10. DavidLe360

    DavidLe360

    Joined:
    Dec 24, 2018
    Posts:
    127
  11. 00christian00

    00christian00

    Joined:
    Jul 22, 2012
    Posts:
    1,035
    Is it dropped again?The last update is from august. I bought the extended version although I had the pro just to support the development.
    I can't undo after instantiating something in the editor, it produce the following error at line 891 of root.cs:
    Code (CSharp):
    1. ArgumentException: Field m_SceneHierarchy defined on type UnityEditor.SceneHierarchyWindow is not a field on the target object which is of type UnityEditor.InspectorWindow.
    2.  
    3. Parameter name: obj
    4. System.Reflection.MonoField.GetValue (System.Object obj) (at <9577ac7a62ef43179789031239ba8798>:0)
    5. EMX.HierarchyPlugin.Editor.PluginInstance.GetTreeViewontroller (System.Int32 pid, UnityEditor.EditorWindow w) (at Assets/EMX/HierarchyPro/Editor/Scripts/Root.cs:891)
    6. EMX.HierarchyPlugin.Editor.Events.HierarchyActions.InternalClearDrag () (at Assets/EMX/HierarchyPro/Editor/Scripts/PluginInstanceScripts/Events/HierarchySelections.cs:218)
    7. EMX.HierarchyPlugin.Editor.UNDO.UNDO_AC () (at Assets/EMX/HierarchyPro/Editor/Scripts/PluginInstanceScripts/Events/HierarchyUndo.cs:41)
    8. EMX.HierarchyPlugin.Editor.PluginInstance.invoke_unUndo () (at Assets/EMX/HierarchyPro/Editor/Scripts/PluginInstanceScripts/Events/EditorSubsribtion.cs:23)
    9. UnityEditor.Undo.Internal_CallUndoRedoPerformed () (at <507f517ae7864f439b730eed1dbf6793>:0)
    10. UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at ?)
     
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  12. oxysofts

    oxysofts

    Joined:
    Dec 17, 2015
    Posts:
    124
    The extended version hasn't been updated since August whereas the regular version was last updated in October. So I am currently using the version missing half the features, even though I own the extended version. Extended is simply too broken, so I cannot use it.

    There are errors firing from time to time, the plugin adds around 500ms to domain reloads which means an extra half second of wait with every recompile, and the root of the Assets folder is polluted with an extra EMX directory which could be hidden in Editor instead.

    I'm about to pull the plug on this plugin, the author has shown himself to be way too unreliable. Unless the author was in a bad car accident or similar, not giving updates for nearly 3 months is simply unacceptable, however busy he may be.

    The only thing I really care about is the efficient UI for toggling GameObjects on and off, the great auto-highlighter. For christ sake why can't Unity just give us a good hierarchy.
     
    Last edited: Feb 23, 2021
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  13. dsilverthorn

    dsilverthorn

    Joined:
    May 14, 2017
    Posts:
    839
  14. LuiBroDood

    LuiBroDood

    Joined:
    Mar 13, 2019
    Posts:
    84
    maaan its broken in Unity 2021 :(
    i love the color coding and the gameobject active / deactive, thats most important parts, and i do like the icons with the first letter of each script, and the tags / layers thing lol

    wish Unity would have these things in it by default

    i think this asset is one of the best, but i think where the developer really messed up is putting in too many unnecessary things,

    these are only things it really needed IMO:

    color highlighting
    active /deactive button in hierarchy
    tags / layers alongside objects in hierarchy
    icons for the components on objects in hierarchy
     
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  15. dsilverthorn

    dsilverthorn

    Joined:
    May 14, 2017
    Posts:
    839
    100% agree!
    That is one reason why I am still using 2019. I can't live without this tool. :)
    Hope he can find a fix for you!
     
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  16. AGregori

    AGregori

    Joined:
    Dec 11, 2014
    Posts:
    527
    @LuiBroDood these are all available in Hierarchy2 which is totally free.
    I was an early adopter of Hierarchy Pro (and wrote one of the earliest store reviews), but I agree it's falling behind, unlike some other Hierarchy tools.
     
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  17. dsilverthorn

    dsilverthorn

    Joined:
    May 14, 2017
    Posts:
    839
    Apollo's Dream II is now live!
    A ton of work went into this one, I hope everyone will enjoy it.
    Creating beauty with Unity for a Virtual Experience with an original soundtrack is a lot of fun and I hope it shows in the video.

    Without Hierarchy Pro tools, I don't know how I could have completed this. A major time saver and makes Unity a joy to use.
     
  18. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Jeez, surprised you're still awaiting for updates, I can`t believe this, you're awesome, really, thanks for everything!
    Quite a lot of posts here today. I have the draft fix list, maybe a little preview can pique your interest. I'm planning to update this week, maybe the day after. It will contain mainly fixes and improvements for already existing features.

    Of course I'll continute to improve asset after a while, and I wanted to get your thoughts about the design of main hierarchy window, exacly, how can I better replace modules buttons (as an addition option, of course) and some questions of which bookmark window style would you like to see, or that one's not important thing. Give me your opinion, please, if you have any thoughts about it.
     
    Last edited: Apr 12, 2021
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  19. LuiBroDood

    LuiBroDood

    Joined:
    Mar 13, 2019
    Posts:
    84
    fix critical bugs #1
     
  20. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    2021.1.0 Updates available for download. If you have any additional suggestions I'll try to improve asset for a short time.

    ----------------------------------------------------------

    Changes list [04/12/2021] 2021.1.0:

    new features:
    -unity 2021 support
    -updated topbar for unity 2021, now topbar is flexible for unity 2021 and above
    -added option to enable cursor changing for modules, and ability to disable vertical lines
    -added option to shrink buttons for modules
    -added modules submenu item to header generic menu
    -playmode keeper - saving setactive/components/sibling moved to separate flags in menu
    -playmode keeper - fixed creating objects with added to permanent list scripts
    -playmode keeper - fixed apply to child / apply to selected
    -improved settings window, added separate window option for settings
    -improved copy/paste menu and added copy/past menu items for same monoscripts
    -improved some copmponents icons diplaying mod troubles which were broke after when gl feature has been added
    -improved hypergraph first generating cache scan

    new fixes:
    -fixed custom modules, now it may be hidden too, by key
    -fixed buttons tap rect
    -fixed warning when description window is opening
    -fixed disabling project windows files extensions
    -fixed disabling custom right mods
    -fixed rightmodules table window
    -fixed some hypergraph drawing issues
    -fixed bookmarks categories/colors/setdirty_function
    -fixed scene history
    -fixed saving expand states names
    -fixed project bookmarks menu operations and displaying hidden objects
    -fixed project windwos settings
    -fixed some highlihghter interface issues

    -fixed cache updating for icon component
    -fixed prefab mode modules issues for 2020 and above
    -fixed escape to close prefab mode for 2020 and above
    -fixed dragging icons for unity 2020 and above
    -fixed '/' char for external mods menus

    -fixed [DRAW_IN_HIER] for subclasses, also a bit imporved perfomance
    -fixed unhiding unity internal icons
    -fixed preset manager object references and now it will save object references by default

    -fixed `-` for empty labels option
    -fixed open external mod menu items

    -fixed undo for playmode keeper for setactive and sibling
    -fixed settings displaing multiwindows huge dark boxes
    -fixed disabling hover gray rect
    -added option to disable clamping for icons module

    -and other little fixes, such as incorrect padding in search windows, different buttons offest and etc

    what's the next:
    -highlighter first, some new features and umorivment

    known issues:
    -unity2021: topbar dissapear at time while playmode is stariting
    -PlayMode Keeper doesn't save data for many closed scenes
    -undo for rightmods plugin values changes not working propertly (like description or highligher, it works for tags layers setactive and etc)
     
    Last edited: Apr 16, 2021
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  21. LuiBroDood

    LuiBroDood

    Joined:
    Mar 13, 2019
    Posts:
    84
    Yay thank you
     
  22. zKici

    zKici

    Joined:
    Feb 12, 2014
    Posts:
    438
    The Use Background Color does not work in the project, Unity 2020.1.17f1
    upload_2021-4-14_20-8-40.png

    What I mean is you can select it and it will give you the background color, however you cannot unselect it. Stuck forever.

    Please tell me how to fix
     
  23. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Try to find "ProjectWindowObjectsData.cs"
    there is a part of code around at the 150 line:
    Code (CSharp):
    1.         internal bool RemoveObjectData(HierarchyObject o)
    2.         {
    3.             if (o.project == null) throw new Exception("o.project == null");
    4.  
    5.             var g = GetObjectData(o);
    6.             if (g == null) return false;
    7.             _cache.Remove( o.id );
    8.             guid_to_cache.Remove(o.project.guid);
    9.             path_to_cache.Remove(o.project.guid);
    10.             SetDirty();
    11.             return true;
    12.         }
    replace "path_to_cache.Remove(o.project.guid);" with "path_to_cache.Remove(o.project.assetPath);"
    so it should look like:
    Code (CSharp):
    1.         internal bool RemoveObjectData(HierarchyObject o)
    2.         {
    3.             if (o.project == null) throw new Exception("o.project == null");
    4.  
    5.             var g = GetObjectData(o);
    6.             if (g == null) return false;
    7.             _cache.Remove( o.id );
    8.             guid_to_cache.Remove(o.project.guid);
    9.             path_to_cache.Remove(o.project.assetPath);
    10.             SetDirty();
    11.             return true;
    12.         }
    I'll include this fix in the next update. I'm gonna improve the cache, I'll try reproduce old feature like, storaging data in the scene, and I'll try to redisign undo function to temp scene data, because now, undo doesn't work for hierarchy extensions because there was some problems with cleaning the new cache
     
    Last edited: Apr 15, 2021
    dsilverthorn likes this.
  24. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    A little preview of monday:

    3.0.2 - B
    new updates:
    -added excluded undo recording for plugin's modules (in progress)
    -added default 'header' preset for highlighter, add '[' and ']' for gameobject's name to attach filter
    -added dotted and transparency options for child lines for hierarchy
    -added ability to copy/paste to default os text buffer for auto highlighter
    -disabled clamping buttons count for menu of external mods buttons (now if you will have 6 buttons, in the menu you will awaliable select from 20 itmes)
    -reduced size of package to ~5mb

    new fixes:
    -fixed enabling auto highlighter for progect window together with highlighter for hierarchy window
    -fixed background autohighlighter color shifting while compilation
    -fixed project highlighter updating values
    -fixed highlighrer removing objects for project windows
    -fixed auto highlighter for project window
    -fixed hipergraph fileds key exception
    -fixed highlighter edit name for auto mode
    -improved some initialization methods
    -updated screenshots tips on store page (in progress)
    -fixed site version (in progress)

    plans:
    -highlighter first, some new features and umorivment, like alighment and font size, and mini labels
    -option to store cache in the scene
    -returning bottom bar option for unity 2021 and above

    known issues:
    -unity2021: topbar dissapear at time while playmode is stariting
    -PlayMode Keeper doesn't save data for many closed scenes
     
    Last edited: Apr 17, 2021
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  25. zKici

    zKici

    Joined:
    Feb 12, 2014
    Posts:
    438
    Alright that fixes it thanks, would definitely be nice to see you more active and updating :)
     
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  26. zKici

    zKici

    Joined:
    Feb 12, 2014
    Posts:
    438
    Is there an option somewhere to enable grid in hierarchy window?
    upload_2021-4-17_9-32-35.png
     
  27. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Thanks :)
    try this:
    upload_2021-4-18_10-27-24.png
    and this:
    upload_2021-4-18_10-27-39.png
    if you missed something another I can add that too, today or little later, just write down what you want to see
     
    Last edited: Apr 18, 2021
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  28. zKici

    zKici

    Joined:
    Feb 12, 2014
    Posts:
    438
    [Warning] Importer(NativeFormatImporter) generated inconsistent result for asset(guid:7139dd0366071d34fbda1494237b61b0) "Assets/EMX/HierarchyPro/Editor/_SAVED_DATA/HierarchyCommonData.asset"

    Not sure why this is popping up? Unity 2020.3.4f1
     
  29. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    How often is it? I am a little late with the update, I removed pdf doc files and asset was refused publication, hope update will be awaliable today
     
  30. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    The assetstore team did not respond to my email yesterday, and did not consider the update, today I thought "ok, I'm adding a little bit of new improvments", reuploaded, and nothing again. Seems assetstore team don't appreciate my activity lately :). The first approving in the short time, last one little longer, probably because I frequently reuploaded my asset. Would try to increase the version today, maybe asset will go to other staff members. Sorry for delay, but it will be important update, there will be many fixes and improvments.

    ( p.s: I'm being a little sarcastic, of course, No, there isn't, not I'm complaining. I love assetstore team and I never had a problem with them, assetstore Team The Best! )
     
    Last edited: Apr 22, 2021
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  31. Stexe

    Stexe

    Joined:
    Feb 2, 2014
    Posts:
    217
    I'd say just be patient. They update stuff at weird times, if it takes more than a week then I'd fret.
     
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  32. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Yay:) 2021.1.2

    ----------------------------------------------------------

    new updates:
    -added excluded undo recording for plugin's modules
    -added quick setting options for welcome screen
    -added default 'header' preset for highlighter, add '[' and ']' for gameobject's name to attach filter
    -added dotted and transparency options for child lines for hierarchy
    -added ability to copy/paste to default os text buffer for auto highlighter
    -disabled clamping buttons count for menu of external mods buttons (now if you will have 6 buttons, in the menu you will awaliable select from 20 itmes)
    -performance improvment for project bookmarks, before when any file asset are moved whole cache were cleaned, now it will update only moved or removed objects
    -updated methods for project window to improve perfomce
    -improved some initialization methods
    -fixed hierarchy help memory leaks (texture took 500mb of ram) now it will unload on close window welcome
    -reduced size of package to ~5mb

    new fixes:
    -fixed rightmod label color and header colors and font size
    -fixed progect autohighlighter enabling together with highlighter for hierarchy window
    -fixed project highlighter updating values/or removing objects for project windows
    -fixed project manager undo for some operations
    -fixed header drag hover rect
    -fixed header hot buttons and now they are transparent
    -fixed autohighlighter colors shifting while compilation
    -fixed autohighlighter for project window
    -fixed autohighlighter edit name
    -fixed higlighter transparent label colors for disabled gameopbjects
    -fixed higlighter right padding
    -fixed higlighter actefacts with background chess lines
    -fixed highlighter performance (found TempColorClass parse performance leaks)
    -fixed hypergraph fileds key exception
    -fixed hypergraph mesh shared fields leaks after upgrade scan with parallel methods
    -fixed hypergraph initialization for unclosed windows when editor unity opened
    -fixed creating an empty path when hierarchy plugin moved to another dir
    -fixed PlayModeKeeper always included components list
    -tried to fix strange infinity loops for project windows ongui
    -fixed child lines for project window

    plans:
    -highlighter first, some new features and umorivment, like alighment and font size, and mini labels
    -option to store cache in the scene
    -returning bottom bar option for unity 2021 and above

    known issues:
    -unity2021: topbar dissapear at time while playmode is stariting
    -PlayMode Keeper doesn't save data for many closed scenes

    Functionality and interface placement suggestions are also accepted.

    Update: will update again as soon as possible, mby tomorrow, there're some problems with the unity 2021 release (I tried with beta ^^) , and some other little bugs as always like the right mods position or fonts size
     
    Last edited: Apr 22, 2021
    Stexe likes this.
  33. umair21

    umair21

    Joined:
    Mar 4, 2016
    Posts:
    147
    Hi there @mr_duke . Can you please tell me how can I get this scene history (This thing at bottom of hierarchy) part back to this position and this style? I mean at bottom of Hierarchy window. Right now in new version, scene history is separate and independent which kinda sucks because it's only wasting space on out screen. Any way to get back this in newer Hierarchy Pro version?

    Hierarchy.PNG
     
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  34. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Since 2018 unity started putting strange methods that throws strange exceptions when I tried to integrate this pannel. But hope 2021 will allow bring it back again, today unity gives new a gui behaviour for editor windows, uss styles, and other aditional params, in general I hope that I can back it for 2021 and above

    Oh, yeah, for the new hierarchy version you able to use this menu if you want to switch between scenes without openning scenes' windows

     
    Last edited: Apr 22, 2021
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  35. umair21

    umair21

    Joined:
    Mar 4, 2016
    Posts:
    147
    Hope so, fingers crossed. :)
     
  36. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Asset ovewriting existing settings every time lol. So many bugs... That's a shame, and asset still are used, a marvel. Will update again soon, today probably:) While I'm preparing new screenshots, I'm finding dozens of bugs.
     
    Last edited: Apr 26, 2021
  37. AGregori

    AGregori

    Joined:
    Dec 11, 2014
    Posts:
    527
    @mr_duke Perhaps you could raise the price and promote the asset more heavily so it's more lucrative for you. I mean this is still potentially the best hierarchy plugin if it's given bugfixes and attention. ;)
     
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  38. zKici

    zKici

    Joined:
    Feb 12, 2014
    Posts:
    438
    I 2nd that
     
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  39. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    @AGregori @zKici That's probably a good idea, at first I thought 25, slight difference, considering the income, but probably too expensive for users, but later I remembered what there might be a few varians, probably would be a little expensive variant if revenue or funding is greater than... and so on hmm. Hovewer, if asset will would sell well, 20-25 might be normal, to make a difference in price with respect to the other hierarchy assets.

    Plan upload today the last update fixes all known bugs
     
    Last edited: Apr 26, 2021
  40. umair21

    umair21

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    Mar 4, 2016
    Posts:
    147
    Why don't you try giving a FREE version with some basic features which a new user could only get idea and then add a PRO version (Which is this current version). But a price of $25 would be too much for a hierarchy plugin. I think $15 is enough and as you add new features and improvement and gain some potential user attention, you should increase it's price. This way you can catch some new user's attention as well as make some bucks.
     
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  41. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    @umair21 and I think that 25 too much, yeah is already 15 too much :D remember it was 3 )) just old times, pretty. What about free, unfortunately, doesn't work, I tried it, it only makes sales worse. seems users don't want to pay for hierarchy asset. The person who wants to pay, most likely, open asset site, type "hierarchy", and starts going through all the options. Plus there is a second way for those who don't have enough money - piracy, of course I, as a developer, do not favour this way, but I've been thinking about that and think the piracy probably might give the same rights for users of different income groups. Well great, if you have no money, you still have the top soft :)

    Update to the new logic had wasted a great deal of time, the first asset version had multiple button set which was constantly expanding. On the whole, it seems or looks like there might be some truth, the create a new version would be easier than the recreae existing. But, anyway, it gave the possibility to keep an asset in working order, again. And now, I may make quick changes and add new improvments, and if I might get bottom bar back, it will the icing on the cake )) it is going to be really great.
     
    Last edited: Apr 27, 2021
  42. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    New 04/26/2021 update approached:

    • New Settings Window:
    upload_2021-4-27_11-33-57.png
    • New Cache Managment:
    upload_2021-4-27_11-34-33.png
    • Improved AutoSave Behaviour:
    upload_2021-4-27_12-52-9.png

    ----------------------------------------------------------
    Changes list [04/28/2021] 2021.1 u4:

    04/28/2021 : fixed autosave patterns and some cache issues

    04/26/2021 : new updates:
    • added abilty to change folder for "Scenes Cache" and "Plugin Settings" you may choose between 'internal', 'assets', 'project' and 'external' options
    • added new settings window (as an options)
    • added and fixed abilty to change folder for "AutoSaveMod"
    • added ability to use timestamps patterns for "AutoSaveMod"
    • improved settings saving (fixed settings overwritting on initialization)
    • improved plugin initialization time
    • little improvment for project mod performance
    • added different little improvmevments into interface
    fixes:
    • fixed layouts mod exception
    • fixed layouts mod set main window changing issue
    • fixed many folders case sensetivines issues
    • fixed some paths autosavemod issues
    • fixed higlighter for bacground chess colors fills
    • fixed FIELDS contains key esception
    • fixed some drawing issues
     
    Last edited: Apr 28, 2021
    AGregori likes this.
  43. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Ha, seems I found a way that might help to get the bottom bar back. I’m not sure 100% will have to perform additional tests. I think tomorrow or the day after tomorrow it’ll be available. Hope it will work. My stomach's doing cartwheels. I guess I could found it sooner, but better late than never.
     
  44. umair21

    umair21

    Joined:
    Mar 4, 2016
    Posts:
    147
    Yaaay! Waiting for this awesome feature to come back. Thanks again for your fast work sir. :-D
     
  45. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    New update already done, probably download will be awaliable on Tuesday. I'm finishing making the new screenshots and site today, and while I'm doing that I will try to find another bugs or new problems
     
    Last edited: May 6, 2021
    Stexe likes this.
  46. zKici

    zKici

    Joined:
    Feb 12, 2014
    Posts:
    438
    Keep up the good work
     
  47. DavidLe360

    DavidLe360

    Joined:
    Dec 24, 2018
    Posts:
    127
    Hight CPU usage:

    I found the cause: by NOT using the 'Bookmarks Mod'. I mean, close that window if you have opened it. :
    upload_2021-5-3_13-39-31.png
     
  48. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Yep, thanks, there're some problems with repaint external mods (problem is looping of mouseonup function, it all the time repaint whole mods windows), it already fixed, and update should be awaliable for download tomorrow.
     
    Last edited: May 3, 2021
  49. oxysofts

    oxysofts

    Joined:
    Dec 17, 2015
    Posts:
    124
    Hi, would it be possible for you to move the plugin (
    Assets/EMX/
    directory) to
    Assets/Plugins/EMX/
    soon? Currently it's in the root of
    Assets/
    which is no good for project organization. Thanks!
     
    Stexe likes this.
  50. mr_duke

    mr_duke

    Joined:
    Jul 19, 2013
    Posts:
    198
    Hi, It seems to be ok now. What the problems you have encountered? Thank you!

    upload_2021-5-4_23-17-43.png

    Maybe you meant that it should be in the 'Plugins' folder by deafult? Which name would be better ''Assets/Plugins/EMX/Hierarchy PRO/" or ''Assets/Plugins/Hierarchy PRO/" ?
     
    Last edited: May 4, 2021
    Stexe likes this.