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[Released] HexPlanet Pro Major Update!

Discussion in 'Assets and Asset Store' started by ZAxisTechnology, Apr 20, 2018.

  1. ZAxisTechnology

    ZAxisTechnology

    Joined:
    Sep 12, 2014
    Posts:
    67
    Hey all,
    Pleased to announce a big update to my HexPlanet Pro asset!
    (Original forum post here)
    https://assetstore.unity.com/packag...net-pro-spherically-tiled-world-builder-65466
    This update includes a ton of optimizations and code refactoring making the code faster more readable.
    Ive also added a bunch of new features outlined below:

    • Cleaned up the custom inspector and Tile class and adding some handy tools for selecting all tiles sharing the same properties such as extrusion height, color, pathfinding cost etc.
    • Added the option to invert the sphere so that all tiles / meshes face towards the planet center.
    • Option to generate the sphere as a single mesh without creating tile objects. Keep in mind that this removes ability to use navigation / pathfinding and all of the functionality associated with having separate tile objects.
    • Option to toggle the generation of tile colliders as well as a drop down to select collider type (box, sphere or mesh).


    More updates are coming soon and they include a whole new planet terrain editing tool!
    It has features that match most of the tools in Unity's terrain editor and operates in the scene view:

    • Brush tool in scene view with adjustable radius for "painting" tile properties
    • Paint materials onto tiles (either directly or through painting tile's Group ID)
    • Paint extrusion height with multiple modes (additive, subtractive or set absolute height)
    • Paint navigation pathfinding weight, also with 3 modes
    • Place prefabs onto tiles with the brush tool for creating foliage, buildings and more
    • Save planet as a prefab to retain all settings


    Version 1.5 is already live on the asset store and version 1.6 (containing the new terrain tools) will be up in a week or so, so stay tuned!
     
  2. stadlernicolas26

    stadlernicolas26

    Joined:
    Oct 10, 2018
    Posts:
    2
    When I try to build for Android I get following errors at PlanetVertexData 13,6: the namespace name 'MenuItem' could not be found and The namespace name 'MenuItem Attribute' could not be found. Do you know how to fix that?
     
  3. ZAxisTechnology

    ZAxisTechnology

    Joined:
    Sep 12, 2014
    Posts:
    67
    This problem has been fixed in the latest update (1.6.2) which is currently pending review. In the mean time, you can simply comment out line 64 of HexSphere.cs (the one referencing PlanetVertexData) and then move both ScriptableObjectUtility.cs and PlanetVertexData.cs into the Editor folder.
     
    stadlernicolas26 likes this.