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Feedback [Released] Go Go Gadgets [FREE Promotion - Giving away 3 copies ✅✅✅]

Discussion in 'Assets and Asset Store' started by ClearRoseOfWar, Apr 5, 2022.

  1. ClearRoseOfWar

    ClearRoseOfWar

    Joined:
    Sep 6, 2015
    Posts:
    89
    https://tinyurl.com/gogogadgetsv2
    We're giving away some free vouchers and here's how you can get yours:

    Https://Facebook.com/officialsdsd
    FREE GIVEAWAY: Between April 4 2022 ->> April 11 2022
    We will draw on the 11th at 5:30pm est. There are 3 prizes to give away. Want a free copy?

    -

    --- RULES ---
    Simply leave us a like on our Facebook page SDSDInk, and message us to confirm so we can add you to the list. That's it, you're in!
    Extra Entries:
    * Share our post, with us tagged in it (@officialsdsd) for an extra entry.
    * Wishlist our product on the asset store, and send us a screenshot for an additional entry. (3 entries max!)

    When we draw, we will use the message you contacted us through to notify you if you won.

    Good luck!

    ---------------------------------------------------
    Hello everyone,

    We've recently launched our Unity Extension, Go Go Gadgets.

    Increase your productivity with 7 editors, 15+ unique gadgets, all in one dock-able window!

    Description
    Go Go Gadgets: A useful set of editor tools designed to increase your productivity, and assist you in your game creation.


    Ever feel like you waste so much time repeating basic steps over and over? Ever feel like you're looking for that same asset over and over again? How about those notes you make that end up everywhere? Ever wonder how much time you actually spent in unity? How about on your project in general? Ever wonder what things looked like at the beginning of your project? Ever forget to save and lose hours of work?


    Go Go Gadgets solves all these dilemmas and more!


    You get a tonne of editor tools, a favorites list, an organized notepad, script tools and so much more. You can make backups with one click, and with the autosave feature you can worry less about those pesky crashes! What's more, is the project history tab, which will monitor your time spent on creating your projects, and take screenshots of your game while you work on it. We also added some extra hotkeys to add that neccessary (missing) functionality to the camera!

    Technical details

    EDITOR TOOLS SUMMARY:
    • Search for and quickly toggle objects
    • Quickly save and switch between scenes
    • Quickly name and group GameObjects together
    • Quickly randomize a GameObjects rotation and scale
    • Snap object system
    • Quickly switch out old gameobjects with new ones
    (100+ at a time if need be)
    • Improved, robust layering and tagging system
    • A tool to face your objects towards other objects
    Ex. (Face a bunch of chairs towards a table)
    • Move gameobjects to your scene view camera instead of going to get them

    FAVORITES SUMMARY:
    • Keep all your favorite assets in one place!
    • Quickly inspect and ping your favorite assets
    • Organize your favorite assets to have the most used on top
    • Search for assets if your list starts getting big

    NOTEPAD SUMMARY:
    • Keep all your notes in one place
    • Easily Add and manage notes with the built-in notepad
    • Easy to save and load with save hotkey
    • Search for notes
    • Undo and Redo functionality

    BACKUPS SUMMARY:
    • AutoSaves your project
    • Set your own auto-save prefixes
    • Autosaves are put in your active scenes directory, under an autosave directory.
    • Filename can include the date to give more flexibility
    • Create scene backups in the click of a button
    • Set your own backup suffix

    SCRIPT TOOLS SUMMARY:
    • Find GameObjects with scripts of a specific type
    • Find GameObjects with missing scripts
    • Keep track of the number of scrpts you have in your project/scene

    PROJECT HISTORY SUMMARY:
    • Keep track of your project time
    • Keep track of your session time
    • Automatically takes screenshots of your game
    • Take a screenshot when you want to
    • Screenshots are taken from the scene view
    • Screenshots are stored in dated organized folders
    • Set the resolution of your screenshots

    SETTINGS SUMMARY:
    • Works with white and black theme
    • Toggle the hotkeys on or off (Depending on your preference)
    • Orient your scene's camera with your Numpad

    NOT ALL FUNCTIONS ARE SINGLE-USE. BE CREATIVE AND FIND NEW USES TOO!

    Thank you for reading and we look forward to hearing your suggestions on how we can improve our asset.

    S.D.S.D.Ink
     
    Last edited: Apr 9, 2022
  2. ClearRoseOfWar

    ClearRoseOfWar

    Joined:
    Sep 6, 2015
    Posts:
    89












     
    Last edited: Apr 9, 2022
  3. ClearRoseOfWar

    ClearRoseOfWar

    Joined:
    Sep 6, 2015
    Posts:
    89
    There are 5 more days then we will draw from the users that have entered. Can't win if you don't have an entry!
     
  4. lucbloom

    lucbloom

    Joined:
    Mar 27, 2020
    Posts:
    42
    Maybe the missing asset finder should not load all resources in one go?

    This one doesn't crash Unity when you run it:
    https://github.com/lucbloom/unity_find_missing_resources_panel
    Yours does when it is simply added to the project, not even clicked the "Find" button.

    You can steal my code if it means your product will improve.
     
    ClearRoseOfWar likes this.
  5. ClearRoseOfWar

    ClearRoseOfWar

    Joined:
    Sep 6, 2015
    Posts:
    89
    Thank you for your feedback, and purchase!

    That is something to note, perhaps you have an older version (previous to 2.0.1)? we were getting reports from some users that it would infinite loop due to unity's buggy repaint feature (Which doesn't work on every version of unity and caused a bug). We've since removed that functionality, and hope that users with other unity versions do not experience this.

    Perhaps the above is what you experienced? The reason I am skeptical about thinking it is the missing script finder is because I have that on a button press only, and only happens when the user instructs it to do so, and is also presented with a confirmation window too..
    We do know that the resource finder does 'lock up' unity when pressing find all, but not forever (It can take a minute or two depending on project size and pc specs) But that particular feature is to be used sparingly (ex: If you're not sure what object has a missing script attached to it [So rather than spending hours and hours searching, you just wait a few moments for GGG to do it for you.])

    I realize now that I will need to execute it better and will look into that in future updates.

    Kind Regards!

    Edit: I hope that beyond this caveat, you find our product to be of help :)
     
    Last edited: Apr 8, 2022
    lucbloom likes this.