Hi everyone. I have been adding an option to set a weapon as used by one or two hands in real time, so the player can wield a weapon with one or two hands at will. This is made taking into account the melee weapon system, so similar to games like dark souls, the player can wield a weapon with one or two hands, like a sword, to make one group of attacks or another. Usually for weak or strong attacks, causing more or less damage to the target, with a slower or a faster animation. This change from one to two hands wield weapon is not complete yet, but just need a little polish. Also, while I worked in the new animator and the climb ledge system I saw a way to activate animator states which maybe doesn't require a lot of connections are right now has in the combat layer. So I think that could be very simplified. With just combos connected, so just a connection from punch 1, to punch 2, etc.... to exit and nothing more, and this could be extended and used for the melee weapon system. Regards.