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[Released] Game Kit Controller: Engine with melee, weapons, vehicles, crafting & more! 3.76

Discussion in 'Assets and Asset Store' started by sr388, Sep 1, 2015.

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What features/systems do you prefer to arrive sooner for next updates on GKC?

  1. AI behaviors options, able to drive vehicles and fire turret weapons

    25.7%
  2. Armor/cloth system: stats, damage resistances, etc… & character aspect customization (fallout)

    30.4%
  3. Cover System and Climb system based on Breath of the wild and Assassins Creed

    35.9%
  4. Online multiplayer (using mirror as first solution and include others later)

    42.0%
  5. VR integration including 1st/3rd person and locked views

    10.2%
  6. Full body awareness (FBA) to see player’s legs, body and arms in first person

    18.5%
  7. More types of controls, similar to Diablo, MOBA & RTS and similar genres

    10.8%
  8. More tools/creator wizards on the asset workflow (tell about them)

    13.6%
  9. Integrations with other assets (tell about them)

    16.8%
  10. More RPG/Scifi elements/mechanics (tell about them)

    12.7%
Multiple votes are allowed.
  1. sr388

    sr388

    Joined:
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    Hi everyone.

    Here another example with the reduced animation frames, for player and AI (ignore the damage, there is an option to adjust the damage trigger in front of characters that I will show on another clip):


    Regards.
     
    Mark_01 and EN_Games like this.
  2. sr388

    sr388

    Joined:
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    Hi everyone.

    The new patch update is almost ready, need to finish just a few minor tasks.

    In the meantime, I made a showcase video for all the recent improvements on 2.5d mode, for vehicles, actions, traversal movements, AI, weapons and more:


    Regards.
     
    EN_Games likes this.
  3. sr388

    sr388

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    Hi everyone.

    I tested the ladders on 2.5d, to make sure they work properly on that view:


    And here an example of the ziplines working properly on 2.5d too:


    Any suggestion for PARKOUR!/traversal/platformer movements on 2.5d (or 3d as well)?

    Regards.
     
    StevenPicard and EN_Games like this.
  4. sr388

    sr388

    Joined:
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    Hi everyone.

    I added a check on the hook system used for the spider swing to be usable on 2.5d (I already added a couple of tweaks after this video):


    The regular grapping hook system will have an aim reticle option on another update to allow an easy aim on 2.5d view as well.

    Btw, just a reminder that GKC is 50% OFF during the Spring Sale on the store.

    Regards.
     
    StevenPicard, EN_Games and Mark_01 like this.
  5. sr388

    sr388

    Joined:
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    Posts:
    2,930
    Hi everyone.

    I made a couple of improvements on the explosion damage options, allowing to check for closest weak spot on a character, so it can trigger custom events or actions if such body part is located:


    Here I show an explosive barrel close to different body parts (the last one has only the head as weak spot).

    Regards.
     
    EN_Games and Mark_01 like this.
  6. sr388

    sr388

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    Hi everyone.

    I am making the new 2.5d demo scene. In the meantime, here some action system interaction elements on 2.5d:


    They work out of the box, as they can be dropped on scene, just make sure to align it on the forward axis (view into the screen direction) with the player's position.

    Regards.
     
    Mark_01, EN_Games and blacksun666 like this.
  7. sr388

    sr388

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    Hi everyone.

    Adjusting the stuff on the new 2.5d demo scene here an example of the wall slide jump traversal movement on that view:


    Btw, unity 6 was just released, I tested GKC with it and works without problems, of course, if you test it, make sure to make a backup first. Though for working on projects, it is better to wait for LTS versions if you want to upgrade.

    https://blog.unity.com/engine-platform/unity-6-preview-release

    Regards.
     
    EN_Games likes this.
  8. sr388

    sr388

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    2,930
    Hi everyone.

    I added an improvement on the climb system to detect better those surfaces which must be avoided from being climbed or to avoid the player from moving towards them:


    Regards.
     
  9. sr388

    sr388

    Joined:
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    Posts:
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    Hi everyone.

    I improved the character creator templates which allows to have preconfigured styles of the player and its main systems in one click. Like have it focused on melee, or fire weapons, or basic with most element and UI disabled by default and more.

    And the main setting list with all the main options for the main systems make very easy to customize it at any point in a single place, so this will boost the workflow even more:

    1.png

    2.png

    I will make a tutorial for this right after sending the new update to the store, which I am finishing a new 2.5d demo scene.

    Any suggestion for these preconfigured templates to include?
    Regards.
     
    Last edited: May 18, 2024
  10. sr388

    sr388

    Joined:
    Jul 22, 2014
    Posts:
    2,930
    Good news, everyone.

    The new update 3.76 is already live on the asset store!

    Also, there are new animations added on the examples of the action system and other movements, so I recommend to check the public repository of the asset to get the new animation package (remember to close and open unity once imported).

    Also, if you have already GKC any of the 3.7 versions, you should be able just overwrite the main Scripts folder of GKC if you want to keep any previous element on your project with GKC elements. But of course, you can also import all the content and create a new player, which is in most cases, the most recommended way.

    Thanks for all the kind words, interest, feedback and support, while working on this new update, it means a lot for me and really motivates to keep working more in the asset

    VERY IMPORTANT: MAKE SURE TO MAKE A BACKUP EITHER IF YOU OVERWRITE OR IMPORT THE ASSET DIRECTLY

    Here a direct link to the animations package for 3.76
    https://drive.google.com/file/d/1IJy4CiRyDH_P3mFOycdk2iCDTl8BugNd/view?usp=sharing

    Time to resume the work focused on multiplayer online and VR integration along other elements for 3.8

    ezgif.com-added-text (1).gif

    Regards.
     
    CachedAF, EN_Games, Mark_01 and 2 others like this.
  11. sr388

    sr388

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    Posts:
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    Hi everyone.

    I added a tool to remove easily all info of any inventory object, including the info on player and AI for example for a weapon, if that object is either a melee or fire weapon:


    Any suggestion for any other interesting or useful tool/wizard to improve the workflow?

    Regards.
     
    CachedAF, EN_Games and Mark_01 like this.
  12. sr388

    sr388

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    Hi everyone.

    On the recent release, I also added an option to jump from ladders on 3d or 2.5d as well (or any other locked camera):


    Regards.
     
    Mark_01 and EN_Games like this.
  13. sr388

    sr388

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    Hi everyone.

    I also improved all the elements to aim and throw stuff on locked camera, either 3d or 2.5d, including the aim reticle and the player body IK active to show visually where is aiming:


    Regards.
     
    EN_Games likes this.
  14. sr388

    sr388

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    Hi everyone.

    In some free time, I tested a small element idea that I got to make body parts to shake dynamically from damage received, similar to what some hack n slash games do, like bayonetta:


    Regards.
     
    Mark_01, EN_Games and CachedAF like this.
  15. sr388

    sr388

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    Good news, everyone.

    I am happy to announce that Game Kit Controller is 50% OFF during the Template Toolkit Sale on the asset store!


    I have been doing some minor fixes and adjustments from the recent update and feedback of people. And some improvement here and there, including an option to use throw animation when throwing a grabbed physical object, with 1 or 2 hands:


    Regards.
     
    Mark_01 likes this.
  16. sr388

    sr388

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    Hi everyone.

    I added an option on the throw objects to allow to trigger a posture on any of the arms by animation on the arms animator layer, for an easy setup:


    So this allows to rise the arm while aiming to throw an object, like a grenade, a molotov, a stone, etc...

    Regards.
     
    Mark_01 likes this.
  17. sr388

    sr388

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    Hi everyone.

    I want to organize more the elements for this new update, so will post more about the roadmap asap.

    In the meantime, here a test to have vehicles falling and sinking into the water inspired in GTA games:


    Regards.
     
    hopeful and Mark_01 like this.
  18. sr388

    sr388

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    Hi everyone.

    Here another look at the throw vehicle to water:


    Regards.
     
    Mark_01 and hopeful like this.
  19. sr388

    sr388

    Joined:
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    Hi everyone.

    I configured an example prefab to use the vendor menu through a dialog, to have the option to open or not through the selected option on the dialog:


    It can of course set on a NPC, instead of being a chest.

    I also recorded an example of the slice system just for fun:


    Regards.
     
    Mark_01 likes this.
  20. blacksun666

    blacksun666

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    how's the work coming along on network multiplay and VR?
     
    sr388 and Mark_01 like this.
  21. sr388

    sr388

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    Good, I have been doing some preparations, along with improvements tweaks and minor fixes from the feedback of people on the recent update released a few days ago.

    So the work on the online will be started asap inside this current main update, as soon as there is visible progress, I will tell about it. Same for VR.

    I will also keep working on the online doc to add more content and cover more elements along doing new tutorial videos during this update.

    Regards.
     
    Last edited: Jun 10, 2024 at 10:26 AM
    blacksun666 and Mark_01 like this.
  22. sr388

    sr388

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    HI everyone.

    I improved the AI navigation when they follow a target to attack, so they can surround the same target better:


    The dynamic obstacle detection was ignored when following a target to attack, but now, it is active by default on that state too as option. In this example, they attack on turns, similar to arkham games.

    Regards.
     
    blacksun666, hopeful and Mark_01 like this.
  23. sr388

    sr388

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    Jul 22, 2014
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    Hi everyone.

    I improved the ring accessories through the armor/cloth system, and set 3 examples, for increased health, invincibility and to enable an ability while wearing it:


    It is an example of the gravity boots ability activated by an inventory object equipped and when removed, it disables that ability directly.

    I improved a couple of elements of inventory objects unlocking and activating abilities while equipped and to disable and lock them again if unequipped. So the abilities can be linked to wearing certain inventory objects.

    Regards.
     
    Mark_01 likes this.
  24. sr388

    sr388

    Joined:
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    Hi everyone.

    I did a couple of improvements on the health system, related to the options available on body parts damage detection and the option to trigger different events on it. Like this example to make zombies crawl if any of its legs are destroyed, toggling its movement and attacks on that state:


    Any similar examples which could be interesting to configure?

    Regards.
     
  25. sr388

    sr388

    Joined:
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    Hi everyone.

    Here a look on the improved accessories elements on the player through the armor/cloth system, allowing to spawn meshes in real time and use the mount point system, to set in what body part is set, even on fingers:


    Regards.