Hi @Mr_squiggle. Very happy to hear that And about the other puzzle options you mention, there are examples of them already in the asset as the player can already carry objects physically on his hands and drop/throw them, along with pressure platforms which works with physics, so it can activate events when enough weight is dropped into them and open a door for example, or anything you need to configure on the events option. Same for shooting at a target, you can use the health component to detect the shoots and use the death events to call to events to open the door or give power to any device. You can see an example of that in the reward tutorial video, when the health component is used to trigger the reward: And same for the last example, you mention, there is a component called event trigger system which allows to configure that kind of logic to trigger events using wait time, so the press of the button can call to that component and open a door and after x time, the component will over its countdown and close the door again, having a button or trigger that will stop that countdown if you reach it. So yeah, all that kind of puzzles and logic is already very possible in the asset using the current systems and components without need of extra code. I could configure some example of them if you want as it would take just a few minutes for each one you mentioned. And yes, I want to add more puzzle mechanics, getting inspiration from many games, especially breath of the wild as I am adding a lot of elements from it lately in the asset. Let me know what you think Regards.