Hi @CrazedArabMan. Sorry for the time to reply, I was to sleep after my last message. Yes, in top down view (or any locked camera view), the player usually aims in straight line (according to the height of the empty transform where player looks when aiming). But what you said was a main concern, so I added a system to allow the player to check what the cursor is looking at, so if a possible target is detected, the player is able to aim directly toward that target, no matter if it is in a lower or higher position that the regular height to aim (it is the same system used to lock on a target and aim assist on weapons/powers). Here you can see the player aim and fire in regular height and straight line: And here you can see an example with targets at different height, just aiming and also shooting: And here how it looks in a closer view: You can see how the player moves the weapon up and down according to the position to look. The system is very flexible in this aspect, allowing to use this in any type of locked camera, like top down, isometric, any kind of above view, with very high precision, without matter the size, shape, height and location of the target. Tell me if this solves your doubt. Regards.