Hi everyone. Just a quick progress update. I have been working on the AI to make it a little better in the nav mesh management and improve the perfomance, reducing the amount of times that the nav mesh components are used and storing the path to walk instead. Also, I have configured vehicles as nav mesh obstacles so the AI avoids it properly when they get on/off or if it is between their target. Also, they located correctly the path to vehicles when these are their target even if they are nav mesh obstacles, though there are elements to polish yet. Btw @neoshaman, I have added a bounce effect when a character enters/exits in a vehicle, it will be configurated in all vehicles, thanks for the idea. The bounce needs to be improved too. I just need to work on a quick few elements of other systems and the update will be ready. Regards.