We are working on that. We've optimized just about everything on our side. Since we are now multithreading the whole process, we are at the mercy of the Google API, and the speed at which it returns data. The old GoogleFu didn't require you to pull information until export time, but since we are now displaying the data and allowing you to change it from within Unity, the process had to change. Which version of Unity are you on? We may already have a fix for this. The 5.1 version of Unity deprecated a few things, and the next update addresses this. However I didn't see this particular error so I'd like to try to reproduce it. This is a good suggestion, and fairly easy to implement. We have an update that we are trying to wrap up currently that fixes a few bugs, but we'll put this one on the list for sure.