Hey Shane, I am trying to use GoogleFu with Unity 5 RC2, but they now have removed the AddComponent(string) api and strictly require the type. If the type is not known, then I can use Type.GetType(string) to find the type, but this won't work in the scenario with AOT / il2cpp builds. The reason it won't work is that they decoupled the dependencies so that they can only include what's been used in the build and not the whole api and if that particular type is not mentioned anywhere else in any script, it won't be included in the build and would result in throwing a runtime exception. I don't know how I can fix this on my end (I am not exactly a veteran in programming). The problem occurs in line 151 of the GoogleFuEditor class. I hope you can help me with this soon.