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[Released!] FuseEngine - A Pixel Engine for Unity

Discussion in 'Assets and Asset Store' started by DevMerlin, Sep 22, 2020.

  1. DevMerlin

    DevMerlin

    Joined:
    Dec 21, 2011
    Posts:
    96
    FuseEngine - A small sub-engine within Unity designed to run little games and applications. Working at resolutions up to 300x220, it allows you to create sub-applications, games, and control panels to bring various systems to life with a retro-style application environment.



    Create everything from handheld game consoles, computers, and other devices with their own applications that run in world without cutting away, or use it to build a panel that lets you interact with the world. The rendering buffer can even be set so that it doesn't render to a texture - and used to render a grid instead, or other possible ideas.

    Try the FuseEngine Web Demo!

    FuseEngine in the Asset Store

    Features
    • Drag and drop screens into any device to create simulated
      TVs, game consoles, starship controls, or computers.
    • Carry mobile devices that have working screens with the player in a game scene.
    • Write whole small secondary applications to provide unique
      features to your gameplay. With the applications as classes, they
      can also interact with the world.
    • Expose the rendering buffer for FuseEngine to use on other
      surfaces, or use external libraries to send it outside Unity to
      different devices.
    A few demo games are included, as well as a few general application templates.
     
    Last edited: Sep 23, 2020
    StevenPicard likes this.
  2. StevenPicard

    StevenPicard

    Joined:
    Mar 7, 2016
    Posts:
    859
    Very cool!
     
  3. DevMerlin

    DevMerlin

    Joined:
    Dec 21, 2011
    Posts:
    96
    Thank you! I've tried to make it as easy to use as possible, it's almost drag and drop for basic design.
     
    StevenPicard likes this.