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[Released] FSR 3 - Boost your FPS with AMD FidelityFX™ Super Resolution 3.0 (FSR 3) Upscaling

Discussion in 'Assets and Asset Store' started by Alterego-Games, Nov 4, 2022.

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What would you be willen to pay for AMD FSR 2.0 support

  1. 2 - 5 dollar/euro

  2. 5 - 10 dollar/euro

  3. 10 - 15 dollar/euro

  4. 15 + dollar/euro

  5. 0 dollar/euro

  6. I'm not interested in FSR

Results are only viewable after voting.
  1. Sabrino

    Sabrino

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    Aug 8, 2015
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    Same, Directx11 and Switch are where FSR is most needed.
     
  2. Egi010

    Egi010

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    Dec 13, 2020
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    Any news about this asset since last time?
     
  3. Alterego-Games

    Alterego-Games

    Joined:
    Jul 13, 2015
    Posts:
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    We’re still working on it, Birp had a small set back, for which we had to find a fix. These different renderpipelines didn’t make it easier creating assets. Early 2023!
     
    hkalterkait, lacas8282, pwka and 2 others like this.
  4. lacas8282

    lacas8282

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    Apr 25, 2015
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    Happy New Year! Fsr 2.0 for urp and unity 2021.3 and dx11? It will be ok? Release date? 2023 first quater?

    thanks
     
    Alterego-Games likes this.
  5. Alterego-Games

    Alterego-Games

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    Happy new year to you too!

    Sometime early 2023 is the planning for birp, hdrp and urp. For dx12 and vulkan.
     
    hkalterkait likes this.
  6. khos

    khos

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    May 10, 2016
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    So, do you need an AMD card for this?
     
  7. Alterego-Games

    Alterego-Games

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    Nope, it will work on any gpu that supports DX12 or Vulkan.
     
    volfase and khos like this.
  8. khos

    khos

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    So cool, sorry to ask, when will it be available, it means that any game could get a performance boost basically!
     
    Alterego-Games likes this.
  9. Alterego-Games

    Alterego-Games

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    Jul 13, 2015
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    Indeed, thats why its such exciting tech!

    Unfortunately Unity is not the easiest engine to integrate it into, its taking us a bit more time to get it stable than first anticipated with all these renderpipelines.

    We do have it working on all renderpipelines, now “just” to get it fully stable!
     
    khos and hkalterkait like this.
  10. khos

    khos

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    Pretty cool, how can I be notified of when it is available? Hope the price is not too steep ;)
     
  11. Alterego-Games

    Alterego-Games

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    342
    I’ll update this forum post with links to the Asset store. Can’t be sure about the exact price yet, but I want it to be accessible!
     
  12. Eloujah

    Eloujah

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    Apr 28, 2014
    Posts:
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    I'm waiting with impatience for the Asset Store link!
     
  13. Alterego-Games

    Alterego-Games

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    Me too! However we just came across a crippling error that caused insta crashing in a build when Graphics Jobs are enabled, which for obvious reasons (performance) we want to be able to keep enabled!
     
    lacas8282 and Eloujah like this.
  14. pwka

    pwka

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    Sep 19, 2012
    Posts:
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    Have you considered selling separate packages for different rendering pipelines. The guys developing Beautify do it that way. It seems fair if it's that much work.
     
    lacas8282 likes this.
  15. khos

    khos

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    Oh man! Noooooo :)
    If you need any beta testers I raise hand to volunteer!
     
    dua2 and lacas8282 like this.
  16. dua2

    dua2

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    Has there been any development on the release date?
     
  17. Alterego-Games

    Alterego-Games

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    Unfortunately not, we’re still having issues regarding dx12 and graphic jobs.
     
  18. lacas8282

    lacas8282

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    Apr 25, 2015
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    And dx11 is ready?
     
  19. Genebris

    Genebris

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    Mar 18, 2013
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    DX11 isn't supported by AMD
     
  20. leuconoe

    leuconoe

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    Oct 14, 2014
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    I check this thread every day and thinking, "When will it be released?"
     
    Alterego-Games likes this.
  21. Alterego-Games

    Alterego-Games

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    As we need it for our own projects as well, the tools is prioritized internally as well. I'm very sorry it takes longer then planned!
     
  22. Niter88

    Niter88

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    Jul 24, 2019
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    I am gonna place a ward here. Let me know when you launch the product
     
  23. Alterego-Games

    Alterego-Games

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    Will do!
     
    Niter88 likes this.
  24. TheDigitalzombie

    TheDigitalzombie

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    Feb 22, 2016
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    AMD just released the FSR 2.2 source on github. Maybe that could help with things?
     
    Alterego-Games and Niter88 like this.
  25. Alterego-Games

    Alterego-Games

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    It has a few improvements, and can potentially make things look much better when using the built-in renderpipeline, so that is good, but it doesn’t seem to fix other difficulties. But we’ll get there!
     
    Niter88, King_of_L1mbs and Vincentin like this.
  26. niels-germann

    niels-germann

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    Aug 28, 2019
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    For DX11 support,
    please look at "Skyrim Upscaler" mod.
    They implemented FSR2, XeSS and DLSS2 inside Skyrim SE, that uses DX11.

    afaik, they had to implement a hybrid solution, so you need a DX12 compatible GPU, but the game is still using DX11.

    It is open-source, but there seem to be 2 part of it. At least one is open-source.
    - https://github.com/PureDark/Skyrim-Upscaler (https://www.nexusmods.com/skyrimspecialedition/mods/80343)
    - https://www.nexusmods.com/site/mods/502 (The other part needed, maybe not open source ?)

    edit : The "second part" seems to be available on the skyrim-upscaler repo, in /include/PDPerfPlugin/PDPerfPlugin.h
    Sadly the repo is quite outdated, but afaik he fixed stuff elsewhere
     
    Last edited: Feb 24, 2023
  27. Alterego-Games

    Alterego-Games

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    This is awesome, we've done a bit of research, and theoretically it is possible, to make Unity DX11 work with FSR 2.2 on DX12 as long as you're using a DX12 compatible gpu (which shouldn't be a big issue, as most dekstop GPU's support DX12 for over ages)
     
    Niter88, Vincentin and Dark-1-Games like this.
  28. Genebris

    Genebris

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    That's great because even on the latest 2022.2 DX12 implementation is so bad, I loose like 60% of frame rate.
     
  29. TenklabsEmil

    TenklabsEmil

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    Hmm, interesting, any particular reason you decided to go with implementing FSR instead of DLSS?
     
    Alterego-Games likes this.
  30. Alterego-Games

    Alterego-Games

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    FSR is supported on all modern gpu’s, for DLSS you need an Nvidia card.
     
    volfase likes this.
  31. khos

    khos

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    I wonder if you have tested this asset with any "real world" projects, if not I am willing to help test that :)
     
    Alterego-Games likes this.
  32. Alterego-Games

    Alterego-Games

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    We’re definitely testing it out on “real world” projects. In practice it seems that if you’re cpu bound, you’ll see small to no gains(just lower gpu usages), if you’re gpu bound you can get massive fps improvements.
     
    khos and fra3point like this.
  33. frarees

    frarees

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    Will it be distributed as an UPM package? Even though it's sold on the Asset Store (.unitypackage), it would be nice to still use the UPM ecosystem.
     
  34. TyGameHead

    TyGameHead

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    Apr 29, 2017
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    How long before release of fsr 2.1 or are you doing 2.2 as well.
     
  35. Dark-1-Games

    Dark-1-Games

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  36. Alterego-Games

    Alterego-Games

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    We have added HDR support like AMD suggests on their git repo, so it shouldn't be a problem!
     
    Dark-1-Games and gsylvain like this.
  37. SylvainChague

    SylvainChague

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    Nov 20, 2012
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    Very interested. Any idea when you might release this?
     
  38. Alterego-Games

    Alterego-Games

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    We've just made a big breakthrough with one of the biggest issues we had, currently we have working FSR 2.2 support for BIRP and HDRP.

    Next up is URP, cleanup & documentation!

    One bummer though, it seems the Unity Assetstore team is very understaffed, it might take much longer to get approved.
     
  39. lacas8282

    lacas8282

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    Good news! How much time is the URP version?
     
  40. Alterego-Games

    Alterego-Games

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    Hopefully not too long! We already have it working, just not stable enough yet.

    Status update about Graphic jobs on DX12 causing a crash has also been fixed:)
     
  41. Alterego-Games

    Alterego-Games

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    URP version is also almost finished, only grabbing the Motion Vectors is on the todo list. In our understanding URP 12 and up has Motion Vector support (FSR 2 really needs them). Getting there!
     
  42. JordanCarter97

    JordanCarter97

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    Aug 15, 2018
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    This is really exciting to hear! I have quite a few players of my game asking for FSR 2.0 so will be implementing this as soon as its finished!
     
  43. BadRoomStudio

    BadRoomStudio

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    Jan 15, 2016
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    Wow! That would be wonderful! The game I'm developing has a small partnership with AMD and I was extremely sad to tell them that I wouldn't be able to bring FSR 2 because I didn't know how to do the integration manually. Seeing this post got me really excited and puts it in my plans to migrate to Unity 2022 to be able to use DX 12.

    Do you have any release date? Would it be possible to bring an early access version?
     
  44. smash-ter

    smash-ter

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    Hopefully this will work with VR applications using DX11 and BIRP and if it could run before Post Processing and UI elements
     
    Last edited: Apr 8, 2023
  45. AkvatGames

    AkvatGames

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    Nov 2, 2018
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    Have you had the opportunity to test your FSR2.x implementation against any Apple Silicon hardware?
     
  46. Alterego-Games

    Alterego-Games

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    Cool! Unfortunately no release date yet, but we're working on it.

    We've not tested it for VR, we should be able to get it working for VR, but its not on the list of priorities as of yet, I will add it to the wishlist though!

    Sorry no, FSR 2 currently only works on windows platforms, while in theory we should be able to port it to Metal, but Apple has released their own version of FSR called MetalFX upscaling (https://developer.apple.com/documentation/metalfx). I have already added this to my wishlist. Ideally we will have a working solution for all major platforms eventually. But first URP, HDRP and BiRP for windows.
     
  47. GoldFireStudios

    GoldFireStudios

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    Nov 21, 2018
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    Add us to the list of those eagerly awaiting news of this!
     
    Alterego-Games likes this.
  48. Alterego-Games

    Alterego-Games

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    Let me update you with great news than: We've added support for DX11 to FSR 2.2 for all renderpipelines as we've build our own DX11 backend!

    Apart from that, we've added the asset into the Unity Assetstore review queue.:)
     
    Last edited: Apr 20, 2023
  49. lacas8282

    lacas8282

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    Apr 25, 2015
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    Any news? Activated?
     
  50. Alterego-Games

    Alterego-Games

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    Still in the queue:(
     
    lacas8282 and Bwacky like this.