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[RELEASED] Free Prefab Painter (GitHub)

Discussion in 'Assets and Asset Store' started by alexanderameye, Nov 25, 2017.

  1. Zenchuck

    Zenchuck

    Joined:
    Jun 2, 2010
    Posts:
    297
    Works great for me. Thanks for this great asset. One thing that could improve is that you could set it to follow the normal of the terrain, but only to a point. Most vegetation grows vertically, so rather than having grass or trees grow on a 45 you could limit them in the tool to max rotation from vertical. Also, how can I erase once prefabs have been painted in?
     
  2. ajith_sreenivasan

    ajith_sreenivasan

    Joined:
    Aug 29, 2018
    Posts:
    7
    Hi I'm getting the following error when I try to paint
    ArgumentException: Getting control 1's position in a group with only 1 controls when doing KeyUp
     
  3. jamespaterson

    jamespaterson

    Joined:
    Jun 19, 2018
    Posts:
    401
    hi! just wanted to say thanks for this code - very useful and easy to tweak for a couple of special requirements I had
     
  4. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    Thanks! I don't have any time to keep up the repo or add updates, but I'm happy it's useful for people!

    Maybe when I make a game and I start using this again, I'll work on it some more :)
     
    jamespaterson likes this.
  5. franzwachter8

    franzwachter8

    Joined:
    Jul 30, 2019
    Posts:
    1
    Hi mate i love this! Adapted it a bit for my purposes.
    Really speeds up my developement thanks for the time and effort ! :)
     
    MCrafterzz and alexanderameye like this.
  6. Valkrysa_Herja

    Valkrysa_Herja

    Joined:
    Aug 1, 2014
    Posts:
    41
    Learned from this repo when working on a similar feature for a custom editor, thanks!
     
    alexanderameye likes this.