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Assets [RELEASED] FP Motion - First Person Motion System

Discussion in 'Works In Progress - Archive' started by UnfinishedStudios1, Aug 22, 2019.

  1. UnfinishedStudios1

    UnfinishedStudios1

    Joined:
    Aug 21, 2019
    Posts:
    12
    FP Motion has just released!

    FP Motion takes your first person game to the next level!

    [ Windows Demo ]

    [ Asset Store! ]




    Intro


    FP Motion is a plugin that uses a robust spring system and a library of different motion effects to improve the feel of your games.

    It is not meant to replace you character controller or weapon systems, it has been created in order to work alongside them to improve your game!

    FP Motion is the product of several years of development and contains the latest techniques for introducing motion in your games. The asset is also very lightweight and CPU efficient at runtime. It also includes complete, fully documented source code!

    Features

    It was very important for us when building this asset that we made it as simple to use and integrate into other projects as possible, and we’re proud to say that FP Motion is super easy to integrate with any of your first person games!

    The package contains multiple components that will help make your game a lot better, all of these can be applied to your camera, guns, or any other object that you wish to see have cool motion effects!

    - Offset
    Position your camera and guns wherever you want!

    - Bob And Roll
    Makes your camera and guns move as the player moves!

    - Sway
    Rotate and position your guns whenever the player moves the camera, thus adding weight to them!

    - Lean
    Use the Q and E keys to change your camera and guns position to create a leaning effect!

    - Strafe
    Simulates how a person's head rotates a bit when moving sideways.

    - Shooting
    Simulates recoil when the player is shooting.

    - Animation Addition
    Follows an object's animation, but allows you to make the magnitude bigger or smaller, smoother or stiffer!

    - Breath (Idle)
    Simulates a sort of breathing in and out effect, great for your first person guns!

    - Falling
    Simulates a sort of falling effect, where the object it is used on moves back and rotates as the player falls.

    - Landing
    Simulates a landing effect by applying a position and rotation force when the player lands.

    Third-Party Support

    We provide third-party support for a variety of assets, so you can get started even quicker than you normally would!

    Some of the assets we provide integrations for are:


    - Low Poly FPS Pack
    - Low Poly FPS Pack Free
    - Easy Weapons

    Contact

    Twitter
    Youtube
    Email: unfinishedstudios@gmail.com


    Credit
    - Promotional materials by RazzyRu.
    - All video editing by Tooru
    - Programming by Octavian Tocan
    - 3D Models by Mischa Quist
     
    Last edited: Oct 31, 2019
    octavianToc and razzyru35 like this.
  2. UnfinishedStudios1

    UnfinishedStudios1

    Joined:
    Aug 21, 2019
    Posts:
    12
    Hey guys! We're finally back to posting!

    We've been hard at work on finishing the asset and getting it uploaded to the asset store, which we will do in the following days!

    Before that, we have updated the post with a link to a windows build of the demo, make sure to try it out and let us know if you like it!

    [ Windows Demo ]
     
  3. UnfinishedStudios1

    UnfinishedStudios1

    Joined:
    Aug 21, 2019
    Posts:
    12
    We finally finished the trailer, so here you go guys!
     
    ikemen_blueD and razzyru35 like this.
  4. ikemen_blueD

    ikemen_blueD

    Joined:
    Jan 19, 2013
    Posts:
    335
    I tried the demo. Even though I'm not a big fan of FPS genre, the FP Motion boosts so much of the shooting enjoyment. Any chance to support a Third Person Shoot as well?
     
    UnfinishedStudios1 likes this.
  5. UnfinishedStudios1

    UnfinishedStudios1

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    Aug 21, 2019
    Posts:
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    Thank you for checking out the demo!
    We are indeed planning to eventually make an asset dedicated to third person as well!
     
    ikemen_blueD likes this.
  6. ellisthemiracle

    ellisthemiracle

    Joined:
    Jul 4, 2018
    Posts:
    27
    I like the demo, looking forward to try it out. When is it out on the store?
     
  7. UnfinishedStudios1

    UnfinishedStudios1

    Joined:
    Aug 21, 2019
    Posts:
    12
    Hey guys!

    We're back, after a pretty long time without posting anything, we are proud to announce that we are publishing FP Motion in 4 days!

    Hope you guys haven't forgotten us!
     
    ellisthemiracle likes this.
  8. UnfinishedStudios1

    UnfinishedStudios1

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    Aug 21, 2019
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  9. giraffe1

    giraffe1

    Joined:
    Nov 1, 2014
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    What is the work flow like. What hierarchy structure does the camera game object need to be in for this to work?
     
  10. UnfinishedStudios1

    UnfinishedStudios1

    Joined:
    Aug 21, 2019
    Posts:
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    Hey!

    Our current hierarchy as of 1.0 is:
    -> Player
    -> Camera Root (Containing FP Motion)
    -> Camera
    Then all you need to do is add the scripts you would like to use, and that's your camera setup! We are actively working on making 2.0 even easier to setup, and are also release tutorials pretty soon!

    That's all you need to get your camera working!
     
  11. chrisk

    chrisk

    Joined:
    Jan 23, 2009
    Posts:
    700
    Interesting asset.
    Low Poly FPS supports third-person. Will you add third person support as well? Thanks
     
    UnfinishedStudios1 likes this.
  12. UnfinishedStudios1

    UnfinishedStudios1

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    Aug 21, 2019
    Posts:
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    Hey!

    Thanks for asking!

    We are indeed planning to support third person eventually, but currently our main focus is on making the first person even better!
     
  13. JMyerscough

    JMyerscough

    Joined:
    Jul 12, 2012
    Posts:
    117
    Asset certainly looks interesting. I’d gladly buy with Game Kit Controller and UFPS/UCC support. Any plans for that?
     
  14. EvilGremlin

    EvilGremlin

    Joined:
    Aug 12, 2016
    Posts:
    231
    What do you mean when you say that this is integrated with easy weapons? There is no documentation on this in the pdf, no easy weapons demo and no explanation anywhere in the fpmotion asset. Please explain.
     
  15. EvilGremlin

    EvilGremlin

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    Aug 12, 2016
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    Or are you just saying that it will work with easy weapons if you set it up yourself? Because I'm not sure that qualifies as an integration to be honest.
     
  16. EvilGremlin

    EvilGremlin

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    Aug 12, 2016
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    231
    To be clear, the doc says there should be a folder called third party support. There isn't one.
     
  17. UnfinishedStudios1

    UnfinishedStudios1

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    Aug 21, 2019
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    We are currently working on that!
     
  18. UnfinishedStudios1

    UnfinishedStudios1

    Joined:
    Aug 21, 2019
    Posts:
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    Hey!

    The reason why the integration packages are currently not in the asset is because the Unity team kept refusing the asset with the integrations in it, thus, we have released without them, and plan to add them slowly.

    If anyone wants the packages, feel free to email us at: unfinishedstudios1@gmail.com with your invoice number.

    Sorry for the inconvenience, it shouldn't take long for them to be in the asset!

    Regards
     
    EvilGremlin likes this.
  19. UnfinishedStudios1

    UnfinishedStudios1

    Joined:
    Aug 21, 2019
    Posts:
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    Hey guys!

    As we told some of you via email already, we've been hard at work to produce the next version of FP Motion, which we hope we can all use and enjoy; We have realized though, that we haven't been keeping you up to date with how the development was progressing, which might have frustrated some of you.

    Thus, we have now decided to be open about how things are going, and for that reason, here's a list of the things we have been working on, and what is to come pretty soon:

    - **New online documentation.** We realized our docs where not good enough, and we set to fix that. We just need to move the new docs, which had already been finished to [here](https://unfinishedstudios.github.io/FPMotion-Documentation/#/)!

    - **FP Motion version 1.1.** This version is coming out with a lot of requested changes, and fixes, which should hopefully make it a lot easier to use.

    Along with 1.1 we aim to include the integrations that we had previously separated from the main package; This will hopefuly make it easier for you to make your games!

    There has also been one new package added to the integration list, that package is the *Easy Character Movement* asset.

    Last, but not least, we have been working on FP Motion 2.0, which will bring some exciting new features like: New motion effects, updated better motions, more control over springs....etc

    If you have any questions, you can mail us as always at unfinishedstudios1@gmail.com or just post the questions here!
     
    razzyru35 likes this.
  20. ge01f

    ge01f

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    Nov 28, 2014
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    Hey, just checking in here if this is still in development. Are 1.1 and 2.0 still being worked on?