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[Released] First person narrative adventures + complete puzzle engine

Discussion in 'Assets and Asset Store' started by TargetSoundFx, Oct 26, 2018.

  1. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    239
    Hi There,

    First person narrative adventures + complete puzzle engine
    is a complete set to create narrative adventures in combination with a powerful engine to create puzzles (scripts, 3D models and soundFx).

    No code is needed and all is fully customizable.

    Test the demo here:
    PC Demo Link
    Mac Demo Link
    Android Demo Link

    https://assetstore.unity.com/packag...tive-adventures-complete-puzzle-engine-131623



    MOBILE FRIENDLY
    Gameplay adapted to mobile and desktop

    2 demo scenes included (1 mini adventure + 40 ready to use puzzles)

    Features that you can find in asset :
    Puzzle complete system:
    7 types of puzzles :
    Pipe, gears, code , logic puzzle, rotate cylinder, sliding puzzle, levers.
    A lot of parameters available
    Easily create your own puzzles: infinite variations
    Use included 3D Models or add your own.
    Various options: need an object to start a puzzle, open a secret door or hidden passage, unlock something...

    40 ready to use puzzles variations included.

    A complete set of features :
    Character controller (Mouse/keyboard, pad, mobile inputs)
    Footstep
    Objects examination system
    Automatic detection of interactions
    Auto camera focus system
    Open/close furniture
    Open/close door

    Diary and objects complete system:
    Inventory
    Object viewer
    Diary system
    Infos feedback system
    Voice over system + subtitle system + localisation system
    Complete Data save system (load /save game).
    Event trigger
    Feedback cut scene
    Lock door

    UI Menu : Desktop and Mobile Ready

    Full interface ready to use :
    Main menu
    Settings menu: Inputs, graphics quality , sound volume (music, ambiance, voice, sound fx)
    Save, load, pause, resume and quit.

    300+ ready to use environments and puzzle elements prefabs :
    A lot of objects, modular walls, floors, stairs and roofs , furnitures, lights, puzzle elements.

    Mesh combiner script included to optimize framerate.
    Colliders ready.
    Lightmap ready + lighting presets.

    Sound fx included .

    Complete documentation
     
    Last edited: Oct 29, 2018
  2. TechSins

    TechSins

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    Feb 16, 2015
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    142
    This is so cool, planning on buying this in a few days! Nice work!
     
    TargetSoundFx likes this.
  3. lorddweeb

    lorddweeb

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    Oct 28, 2017
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    8
    I purchased this asset and I am really enjoying it so far. I tried the demo and found myself replaying it, which is always a good sign. From my early impressions, I also appreciate how in depth and step-by-step the included documentation is, especially for non-coders. One thing I would like to see included in the documentation if it is feasible is instructions on how to integrate the features of this on top of a different character controller base and/or any of the popular first person shooter controllers.
     
  4. TargetSoundFx

    TargetSoundFx

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    Oct 6, 2016
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    Thank you for your feedback. We are happy to see that you like the asset.

    We add your comments to the list of improvements that can be done for the asset.

    Don’t hesitate to give us feedbacks and features you would like to have in the asset. It helps us to understand what you need for your game.


    If you like the asset don’t hesitate to support us by posting a review on the store :)
     
  5. TargetSoundFx

    TargetSoundFx

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    @lorddweeb : Thank you for your review on the Unity Asset Store :)
     
  6. TargetSoundFx

    TargetSoundFx

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    A new version is available for download with some minor fix :)

    Puzzle_Im_01.jpg
     
  7. TargetSoundFx

    TargetSoundFx

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    3D viewer is a very useful feature in an adventure game.
    Here are some objects that can be seen in the demo using the 3D viewer included in the asset:
    Link to test the demo: link

    18.gif

    02.gif

    12.gif

    13.gif

    19.gif
     
    uni7y likes this.
  8. uni7y

    uni7y

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    Jul 23, 2012
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    287
    Last edited: Nov 17, 2018
  9. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    239

    The product is not going to be a promotion for black friday. The asset is too recent to be accepted by Unity in the black friday offers.

    We have never used RT-Voice Pro. We looked at the trailer and it appears to us that you must add code to integrate it into the asset.

    For voiceover, it is necessary in the asset:
    1-Use an audio file
    2-Create subtitles based on this audio file.
     
    uni7y likes this.
  10. uni7y

    uni7y

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    Jul 23, 2012
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    287
    Bought it and will play with it later, I bought this asset to support you guys because I have high expectations for this asset. And for now I'm playing with the minicars race creator :D
     
    TargetSoundFx likes this.
  11. TargetSoundFx

    TargetSoundFx

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    For information the asset was updated to v1.0.4 :).
    We add:
    -Player crouch
    -New mobile inputs (thanks to mbhagat for the idea)
    -Some other minor modifications
     
    uni7y likes this.
  12. TargetSoundFx

    TargetSoundFx

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    Hi,
    We started working on the character run feature. We asked ourselves these questions:
    1-Does the character must go slower when he is crouching than when he walks?
    2-Does the character must be able to go faster when he is crouching and that the player presses the Run button?

    What is your opinion?

    We also wonder how best to add the character run feature on mobile.
    3-Do you have references of games on mobile that use the character run feature?

    For the moment we think that the best solution would be (but we did not test it):
    -When the player double tap the button to move forward, the character start running until the player releases the button.

    24.gif
     
    Last edited: Dec 7, 2018
  13. Dreamer777

    Dreamer777

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    Aug 19, 2017
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    Attached Files:

    • xzc.png
      xzc.png
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  14. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
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    Hi,

    A new update is available for First Person Narrative Adventure.

    What’s New in v1.0.5:
    -New Module: custom actions
    -Improve crouch
    -Mobile Input correction

    Important: This new update is available for Unity 2018.3 or later version.

    Light Switch 02.gif
     
  15. TargetSoundFx

    TargetSoundFx

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    Hi,
    This week we worked on a Clue/Hint system. We hope to finish the feature next week :) .
    Clue:Hint_01.jpg
     
    Virtuadreamer likes this.
  16. beowulfkaine

    beowulfkaine

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    Apr 3, 2014
    Posts:
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    I know the asset states not compatible with VR but is there any reason why It could not be converted to work with VR?
     
  17. TargetSoundFx

    TargetSoundFx

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    Sorry for the late response.
    The main reason is that to access a puzzle it is necessary to activate a zoom system. The player's camera is not free at this time. This is a problem for VR or AR.
     
  18. TargetSoundFx

    TargetSoundFx

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    A new version with the new Clue/Hint system has been sent for approval. Hope it can be available in a few days :) .
     
    Havok_ZA and uni7y like this.
  19. martinreimer

    martinreimer

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    Feb 21, 2018
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    Do you have a link to the documentation that I can review before buying your asset? Also, can this work with Playmaker?
     
  20. TargetSoundFx

    TargetSoundFx

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    Hi martinreimer,
    If you want send us your mail on PM and we will send you the documentation.
    Sorry but it doesn't work with Playmaker.
     
  21. TargetSoundFx

    TargetSoundFx

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    Oct 6, 2016
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    Hi,
    I have submitted a new version named:
    V1.1 New character features (Run, Jump and Flashlight)

    Before updating your project make a copy of your project.


    Here the modifications list:
    -New default Input mapping: WASD (up, down, left, right) Left Shift (run)T (Flashlight) Space (Jump)
    -New input Remapper Menu. Now all inputs are in a scroll view. It helps create more easily new inputs.
    -New features for the player character (Jump, Run, Flashlight).
    -New Text entries added to window w_UI (90 to 110)
    -New layer added to prevent character to be stuck if the player is on a corner and doesn’t touch the floor.
    -New Pdf included to explain how to set up URP Cameras.

    I have created a pdf in folder Documentation -> z_Other -> Update_1_1.pdf
    This PDF explains everything about the new Update.

    FlashLight_OnOff_2.gif

    RemapMenu_2.gif
     
    Inspeinre likes this.
  22. RoniAdrian

    RoniAdrian

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    Jun 5, 2020
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    2
    ¿Puedes modificar el activo para un juego en tercera persona?
    el código es modificable?
    Porque Puzzle Creator es para proyectos existentes, pero no tiene los otros complementos que tiene este activo.
     
  23. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    239
    Hi,
    I'm sorry but I don't speak spanish so I use a translator:

    Can you modify the asset for a third person game?
    No. The asset is designed to use the 1st person character included in the asset.

    Is the code modifiable?
    The code is not designed to be extended.

    Puzzle Creator is for existing projects, but it doesn't have the other plugins that this asset has.

    Puzzle Creator is designed to integrate puzzles into an existing project. It needs some coding skills.
    First person narrative adventure + puzzle engine is designed for non coding users who wants a set of features to create a narrative adventure without coding. But the features included in the asset are not designed to be changed.