Search Unity

[Released] First person narrative adventures + complete puzzle engine

Discussion in 'Assets and Asset Store' started by TargetSoundFx, Oct 26, 2018.

  1. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    Hi There,

    First person narrative adventures + complete puzzle engine
    is a complete set to create narrative adventures in combination with a powerful engine to create puzzles (scripts, 3D models and soundFx).

    No code is needed and all is fully customizable.

    Test the demo here:
    PC Demo Link
    Mac Demo Link
    Android Demo Link

    https://assetstore.unity.com/packag...tive-adventures-complete-puzzle-engine-131623



    MOBILE FRIENDLY
    Gameplay adapted to mobile and desktop

    2 demo scenes included (1 mini adventure + 40 ready to use puzzles)

    Features that you can find in asset :
    Puzzle complete system:
    7 types of puzzles :
    Pipe, gears, code , logic puzzle, rotate cylinder, sliding puzzle, levers.
    A lot of parameters available
    Easily create your own puzzles: infinite variations
    Use included 3D Models or add your own.
    Various options: need an object to start a puzzle, open a secret door or hidden passage, unlock something...

    40 ready to use puzzles variations included.

    A complete set of features :
    Character controller (Mouse/keyboard, pad, mobile inputs)
    Footstep
    Objects examination system
    Automatic detection of interactions
    Auto camera focus system
    Open/close furniture
    Open/close door

    Diary and objects complete system:
    Inventory
    Object viewer
    Diary system
    Infos feedback system
    Voice over system + subtitle system + localisation system
    Complete Data save system (load /save game).
    Event trigger
    Feedback cut scene
    Lock door

    UI Menu : Desktop and Mobile Ready

    Full interface ready to use :
    Main menu
    Settings menu: Inputs, graphics quality , sound volume (music, ambiance, voice, sound fx)
    Save, load, pause, resume and quit.

    300+ ready to use environments and puzzle elements prefabs :
    A lot of objects, modular walls, floors, stairs and roofs , furnitures, lights, puzzle elements.

    Mesh combiner script included to optimize framerate.
    Colliders ready.
    Lightmap ready + lighting presets.

    Sound fx included .

    Complete documentation
     
    Last edited: Oct 29, 2018
  2. TechSins

    TechSins

    Joined:
    Feb 16, 2015
    Posts:
    142
    This is so cool, planning on buying this in a few days! Nice work!
     
    TargetSoundFx likes this.
  3. lorddweeb

    lorddweeb

    Joined:
    Oct 28, 2017
    Posts:
    4
    I purchased this asset and I am really enjoying it so far. I tried the demo and found myself replaying it, which is always a good sign. From my early impressions, I also appreciate how in depth and step-by-step the included documentation is, especially for non-coders. One thing I would like to see included in the documentation if it is feasible is instructions on how to integrate the features of this on top of a different character controller base and/or any of the popular first person shooter controllers.
     
  4. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    Thank you for your feedback. We are happy to see that you like the asset.

    We add your comments to the list of improvements that can be done for the asset.

    Don’t hesitate to give us feedbacks and features you would like to have in the asset. It helps us to understand what you need for your game.


    If you like the asset don’t hesitate to support us by posting a review on the store :)
     
  5. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    @lorddweeb : Thank you for your review on the Unity Asset Store :)
     
  6. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    A new version is available for download with some minor fix :)

    Puzzle_Im_01.jpg
     
  7. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    3D viewer is a very useful feature in an adventure game.
    Here are some objects that can be seen in the demo using the 3D viewer included in the asset:
    Link to test the demo: link

    18.gif

    02.gif

    12.gif

    13.gif

    19.gif
     
    artCOR likes this.
  8. artCOR

    artCOR

    Joined:
    Jul 23, 2012
    Posts:
    287
    Last edited: Nov 17, 2018
  9. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144

    The product is not going to be a promotion for black friday. The asset is too recent to be accepted by Unity in the black friday offers.

    We have never used RT-Voice Pro. We looked at the trailer and it appears to us that you must add code to integrate it into the asset.

    For voiceover, it is necessary in the asset:
    1-Use an audio file
    2-Create subtitles based on this audio file.
     
    artCOR likes this.
  10. artCOR

    artCOR

    Joined:
    Jul 23, 2012
    Posts:
    287
    Bought it and will play with it later, I bought this asset to support you guys because I have high expectations for this asset. And for now I'm playing with the minicars race creator :D
     
    TargetSoundFx likes this.
  11. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    For information the asset was updated to v1.0.4 :).
    We add:
    -Player crouch
    -New mobile inputs (thanks to mbhagat for the idea)
    -Some other minor modifications
     
    artCOR likes this.
  12. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    Hi,
    We started working on the character run feature. We asked ourselves these questions:
    1-Does the character must go slower when he is crouching than when he walks?
    2-Does the character must be able to go faster when he is crouching and that the player presses the Run button?

    What is your opinion?

    We also wonder how best to add the character run feature on mobile.
    3-Do you have references of games on mobile that use the character run feature?

    For the moment we think that the best solution would be (but we did not test it):
    -When the player double tap the button to move forward, the character start running until the player releases the button.

    24.gif
     
    Last edited: Dec 7, 2018
  13. Dreamer777

    Dreamer777

    Joined:
    Aug 19, 2017
    Posts:
    4

    Attached Files:

    • xzc.png
      xzc.png
      File size:
      33.8 KB
      Views:
      255
  14. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    Hi,

    A new update is available for First Person Narrative Adventure.

    What’s New in v1.0.5:
    -New Module: custom actions
    -Improve crouch
    -Mobile Input correction

    Important: This new update is available for Unity 2018.3 or later version.

    Light Switch 02.gif
     
  15. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    Hi,
    This week we worked on a Clue/Hint system. We hope to finish the feature next week :) .
    Clue:Hint_01.jpg
     
    Virtuadreamer likes this.
  16. beowulfkaine

    beowulfkaine

    Joined:
    Apr 3, 2014
    Posts:
    170
    I know the asset states not compatible with VR but is there any reason why It could not be converted to work with VR?
     
  17. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    Sorry for the late response.
    The main reason is that to access a puzzle it is necessary to activate a zoom system. The player's camera is not free at this time. This is a problem for VR or AR.
     
  18. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    A new version with the new Clue/Hint system has been sent for approval. Hope it can be available in a few days :) .
     
    artCOR likes this.
  19. martinreimer

    martinreimer

    Joined:
    Feb 21, 2018
    Posts:
    1
    Do you have a link to the documentation that I can review before buying your asset? Also, can this work with Playmaker?
     
  20. TargetSoundFx

    TargetSoundFx

    Joined:
    Oct 6, 2016
    Posts:
    144
    Hi martinreimer,
    If you want send us your mail on PM and we will send you the documentation.
    Sorry but it doesn't work with Playmaker.