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[RELEASED] EndLess Road Generator 3D

Discussion in 'Assets and Asset Store' started by bcman, Jan 16, 2017.

  1. bcman

    bcman

    Joined:
    Feb 9, 2013
    Posts:
    139

    EndLess Road Generator 3D


    Hello to all fans of racing !

    Before any words watch short trailer of features.


    TRY playable WebGL version
    (sorry for graphics quality of WebGL version - something wrong with fog)


    AssetStore download link


    There is main features you'll get:

    • The road is not pre-made in but constructed on the fly
    • Because it is built on the fly, you can easily configure road settings in real-time, and even link it to the ingame events
    • The road is random everytime, but strongly depended on your settings
    • Compatible with ANY of your vehicle
    • The road is created in real three-demensional world with hills and descents
    • It’s already with ‘Time running out’ game template/example
    • Mobile friendly - the road cleans up itself to free memory


    This asset is useful to anyone who wants to make a racing or runner game with infinite real 3D road.
    You don't need to build pre-made road, just set the road curvature, the presence of traffic, percentage of hills, road obstacles, the number of objects aside the road and press "Play".
    Asset will do everything for you.
    Moreover, if during the game you need to change settings - to make the road steeper, or to increase the number of holes and other obstacles on the road, it's will be done in one click.



    Endless road generator 3D is a smart three-dimensional generator of road with traffic in the three-dimensional world. The main feature of the program is that the road is not pre-created initially and before you start scene, but directly in real-time depending on your purposes or any game events. This means that road is constructing in real-time to the left, right, up and down.
    The ideology of this asset based on three-dimensional premade road segments(meshes) and use it in real-time generation depends on parameters in Inspector/script.
    Moreover, another great feature of this asset is very flexible control of the curvature of the road and other settings in real-time.
    Generated road is optimized for mobile devices. Road segments that a player has passed, are removed from the scene to clean up the memory.








    I wish to improve my project more and more, so wait for suggestions.
    Ask anything :)


    This asset is on moderation right now AssetStore.
    Will be available in few days :)
     
    Last edited: Feb 4, 2017
    jason-fisher and jonfinlay like this.
  2. bcman

    bcman

    Joined:
    Feb 9, 2013
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    139
    It's released !
     
  3. mkg2w

    mkg2w

    Joined:
    Aug 19, 2013
    Posts:
    49
    Looks really interesting and appropriate for a new game we are planning !

    Is there any mobile game where we can see the plugin being used ?
    Could you share sample documentation ? Specifically interested to know how we can get the roads to change form at run-time (based on player behaviour, triggers)
    Does the game work on top of any terrain system?

    lastly, would it be possible to engage you for a proof of concept of the game ?
     
  4. bcman

    bcman

    Joined:
    Feb 9, 2013
    Posts:
    139
    Hi, mkg2w.

    I know no games with this asset done. It' released less than 1 month.

    It's made of pre-modeled in 3D package road segments from from easy cornering to very hard corners.
    So, you just need to assign type of corners with in-game situation(or scroller as you can see in WebGL demo).

    The road constructed not over ground but in 'space'.

    My e-mail is: smokerr@mail.ru. Write me and I'll send you manual.
     
  5. jason-fisher

    jason-fisher

    Joined:
    Mar 19, 2014
    Posts:
    133
    Do you support things like spawning buildings, trees, signs?
     
  6. bcman

    bcman

    Joined:
    Feb 9, 2013
    Posts:
    139
    Greetings, jason-fisher.
    What you mean by "spawning" ?
    If you want to random create these objects during the way - answer is "yes", it does.
    There is option "sideobjects" which can be controlled as any other random parameters. So, all you need is model these objects and link them to sideobjects pool(array).
     
  7. danangs

    danangs

    Joined:
    Nov 7, 2014
    Posts:
    5
    is this support reguler sideobject (not random distance) with certain distance like electric poles ? and how about the car turn back to road before, will get the same situation all object as previously after car cross it, is it same or different objects ( because everything is random and deleted from memory after car is far ), if different it will be weird ? the traffic and car can be adjust depend on rule of country left steering / right steering ?
     
  8. bcman

    bcman

    Joined:
    Feb 9, 2013
    Posts:
    139
    Hello, danangs.

    If you need regular objects you might to build it right to your road meshes(But Okay, maybe it's good idea to make feature like that).

    As for turn back - it's up to you how long/far you want to keep road undeleted :) If you don't mind to free memory you may keep whole road from start to your car. And this way you might turn back anytime and drive back via exactly road you drive few minutes ago in reverse direction.

    ha-ha :) there is no support for right lane driving of traffic :) Sorry, my fault :)
    Maybe shader with inversed camera is better solution ? :)))
     
  9. magique

    magique

    Joined:
    May 2, 2014
    Posts:
    4,013
    How flexible is this regarding changing the way the terrain looks? I like the concept, but I want the terrain to look like ground instead of just pure yellow. Does it use pre-built road segments that can be modified or does it generate the segments in real time? Finally, is the toon look just a shader you're using? I'd rather not have a toon look.
     
  10. witcher101

    witcher101

    Joined:
    Sep 9, 2015
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    516
    can it add props and vegetation along road path??
     
  11. searrex

    searrex

    Joined:
    May 15, 2018
    Posts:
    2
    Can you substitute the terrain color with a texture or pbr texture as well as the road with a texture that tiles or pbr texture? and can you add a random tree here and there with the script or grass billboard ect?
     
  12. searrex

    searrex

    Joined:
    May 15, 2018
    Posts:
    2
    If so I will buy it...If you can swap terrain with custom texture and road texture with custom road texture..also it would be nice to see it randomly spawn a tree billboard or a number a specified billboards randomly on the terrain>
     
  13. unity_qdktnygEzYPZmg

    unity_qdktnygEzYPZmg

    Joined:
    Apr 25, 2020
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    Hi, Do this aqsset still working with latest LTS version ?(2022..)
     
  14. bcman

    bcman

    Joined:
    Feb 9, 2013
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    unity_qdktnygEzYPZmg, hi there.
    Honestly, I din't tested because still using 2021.3
    It's works with 2021.3, so have no clue why it should't in 2022 :)
     
  15. Gevorg2222

    Gevorg2222

    Joined:
    Oct 12, 2021
    Posts:
    2
    hi, I'm a novice developer, and I don't have any money (I'm from Armenia), you can give this asset for free, THANK YOU