Hi, I purchased this asset, however I was wondering if there is a way I can use the A* pathfinding instead of navmesh? I have a dynamic procedural terrain, and A* pathfinding is faster. I just started using this asset and I still don't know how it works, but it would be awesome if we can get A* pathfinding support as well. This is the A* pathfinding that I'm referring to http://arongranberg.com/astar/docs/index.php it's the most popular one that everyone uses. Thank you.