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[RELEASED] EchoEventSystem (Area Based Events)

Discussion in 'Assets and Asset Store' started by echologin, Sep 26, 2019.

  1. echologin

    echologin

    Joined:
    Apr 11, 2010
    Posts:
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    HALF PRICE WHILE IN BETA


    Simply put, EchoEvent is a 2 in 1 event system. It has Global Listeners, which works similar to other event systems as well as Area Based Listeners allowing you to send messages to listeners on GameObjects within an area or radius. Sending an area message only searches through the listeners near the area specified, so you could have 1,000,000 area listeners in a scene but echoEvent system will only search through the items near the given area. This makes it fast and causes no Garbage Collection.

    Asset Store Page

    WebGL Demo

    Examples of use:
    Sending damage to an area of objects
    Waking up enemies in area around player
    Can be used like delegates without causing garbage collection
    Sending timed messages at intervals to do animation or events

    Features:
    Extremely Fast
    Never causes garbage collection
    Area and Global Listeners
    Broadcast to all Global Listeners
    Easy to use
    Uses int’s for id’s, not strings for speed
    Send messages with delay, intervals and duration
    Send messages with tags
    Send messages with data such as floats transforms, vectors, bools and more
    Adding custom messages next
    Comes with 3 effect shaders used in Demo!
     
    Mark_01 likes this.